s_emotion | s_name | s_chaotic | s_evil | s_descriptor | s_inquisitor | s_medium | s_ranger | s_casting_time | s_sonic | s_components | s_divine_focus | s_spell_resistence | s_pain | s_psychic | s_air | s_effect | s_magus | s_patron | s_acid | s_electricity | s_shapeable | s_spell_level | s_area | s_source | s_haunt_statistics | s_mythic | s_short_description | s_material | s_verbal | s_disease | s_occultist | s_adept | s_mind_affecting | s_fear | s_ruse | s_shadow | s_summoner | s_description | s_force | s_earth | s_targets | s_subschool | s_costly_components | s_language_dependent | s_duration | s_alchemist | s_focus | s_summoner_unchained | s_range | s_full_text | s_linktext | s_shaman | s_death | s_light | s_SLA_Level | s_meditative | s_wiz | s_mythic_text | s_mesmerist | s_hunter | s_bloodline | s_school | s_bloodrager | s_augmented | s_fire | s_poison | s_oracle | s_antipaladin | s_draconic | s_deity | s_bard | s_water | s_darkness | s_druid | s_sor | s_witch | s_somatic | s_paladin | s_skald | s_investigator | s_material_costs | s_domain | s_saving_throw | s_good | s_spiritualist | s_cold | s_dismissible | s_description_formated | s_curse | s_cleric | s_lawful | 0 | Fleshwarping Swarm | 0 | 0 | -1 | -1 | -1 | 1 round | 0 | V, S, M/DF (a square of red cloth) | 1 | no | 0 | -1 | 0 | one swarm of bats, rats, or spiders | -1 | 0 | 0 | 0 | sorcerer/wizard 3, summoner/unchained summoner 3, witch 3 | Inner Sea Races | 0 | 1 | 1 | 0 | -1 | -1 | 0 | 0 | 0 | 0 | 3 | This spell functions as summon swarm, except that living and undead creatures that fail their saving throw against the swarm's distraction find that their limbs twist and spasm, as their bodies become susceptible to transmutations. Such creatures take a -4 penalty to Dexterity and on saving throws against transmutation effects for 1 hour per caster level. | 0 | 0 | summoning | 0 | 0 | concentration + 2 rounds and 1 hour/level (see text) | -1 | 0 | 3 | close (25 ft. + 5 ft./2 levels) | Fleshwarping Swarm School conjuration (summoning); Level sorcerer/wizard 3, summoner/unchained summoner 3, witch 3CASTINGCasting Time 1 roundComponents V, S, M/DF (a square of red cloth)EFFECTRange close (25 ft. + 5 ft./2 levels)Effect one swarm of bats, rats, or spidersDuration concentration + 2 rounds and 1 hour/level (see text)Saving Throw none; Spell Resistance noDESCRIPTIONThis spell functions as summon swarm, except that living and undead creatures that fail their saving throw against the swarm's distraction find that their limbs twist and spasm, as their bodies become susceptible to transmutations. Such creatures take a -4 penalty to Dexterity and on saving throws against transmutation effects for 1 hour per caster level. | NULL | -1 | 0 | 0 | 3 | 0 | 3 | -1 | -1 | conjuration | -1 | 0 | 0 | -1 | -1 | 0 | -1 | 0 | 0 | -1 | 3 | 3 | 1 | -1 | -1 | -1 | NULL | none | 0 | -1 | 0 | 0 | This spell functions as summon swarm, except that living and undead creatures that fail their saving throw against the swarm's distraction find that their limbs twist and spasm, as their bodies become susceptible to transmutations. Such creatures take a -4 penalty to Dexterity and on saving throws against transmutation effects for 1 hour per caster level. | 0 | -1 | 0 |
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