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0Fleshwarping Swarm00-1-1-11 round0V, S, M/DF (a square of red cloth)1no0-10one swarm of bats, rats, or spiders-1000sorcerer/wizard 3, summoner/unchained summoner 3, witch 3Inner Sea Races0110-1-100003This spell functions as summon swarm, except that living and undead creatures that fail their saving throw against the swarm's distraction find that their limbs twist and spasm, as their bodies become susceptible to transmutations. Such creatures take a -4 penalty to Dexterity and on saving throws against transmutation effects for 1 hour per caster level.00summoning00concentration + 2 rounds and 1 hour/level (see text)-103close (25 ft. + 5 ft./2 levels)

Fleshwarping Swarm

School conjuration (summoning); Level sorcerer/wizard 3, summoner/unchained summoner 3, witch 3

CASTING

Casting Time 1 round
Components V, S, M/DF (a square of red cloth)

EFFECT

Range close (25 ft. + 5 ft./2 levels)
Effect one swarm of bats, rats, or spiders
Duration concentration + 2 rounds and 1 hour/level (see text)
Saving Throw none; Spell Resistance no

DESCRIPTION

This spell functions as summon swarm, except that living and undead creatures that fail their saving throw against the swarm's distraction find that their limbs twist and spasm, as their bodies become susceptible to transmutations. Such creatures take a -4 penalty to Dexterity and on saving throws against transmutation effects for 1 hour per caster level.

NULL-100303-1-1conjuration-100-1-10-100-1331-1-1-1NULLnone0-100

This spell functions as summon swarm, except that living and undead creatures that fail their saving throw against the swarm's distraction find that their limbs twist and spasm, as their bodies become susceptible to transmutations. Such creatures take a -4 penalty to Dexterity and on saving throws against transmutation effects for 1 hour per caster level.

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