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0Font Of Spirit Magic00-1-1-11 standard action0V, S, M (gold dust worth 50 gp)0no0-10-1000shaman 330-ft.-radius emanation centered on youAdvanced Class Guide0When allies cast your spirit's spells, they gain other bonuses.110-1-10000-1You amplify the effect of magic associated with your spirit and your wandering spirit (any spells on the spirit magic spell lists for these spirits). When allies within the area cast these spells, they gain a +2 bonus on caster level checks and concentration checks, as well as to spell DCs. This bonus is a sacred bonus if you are good-aligned or a profane bonus if you are evil-aligned; if you are neither good nor evil, you can choose what type of bonus the spell grants when you cast it.00creation10concentration + 1 round/level-10-130 ft.

Font Of Spirit Magic

School conjuration (creation); Level shaman 3

CASTING

Casting Time 1 standard action
Components V, S, M (gold dust worth 50 gp)

EFFECT

Range 30 ft.
Area 30-ft.-radius emanation centered on you
Duration concentration + 1 round/level
Saving Throw Will negates (harmless); Spell Resistance no

DESCRIPTION

You amplify the effect of magic associated with your spirit and your wandering spirit (any spells on the spirit magic spell lists for these spirits). When allies within the area cast these spells, they gain a +2 bonus on caster level checks and concentration checks, as well as to spell DCs. This bonus is a sacred bonus if you are good-aligned or a profane bonus if you are evil-aligned; if you are neither good nor evil, you can choose what type of bonus the spell grants when you cast it.

NULL30030-1-1-1conjuration-100-1-10-100-1-1-11-1-1-150Will negates (harmless)0-100

You amplify the effect of magic associated with your spirit and your wandering spirit (any spells on the spirit magic spell lists for these spirits). When allies within the area cast these spells, they gain a +2 bonus on caster level checks and concentration checks, as well as to spell DCs. This bonus is a sacred bonus if you are good-aligned or a profane bonus if you are evil-aligned; if you are neither good nor evil, you can choose what type of bonus the spell grants when you cast it.

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