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0Glitterdust00-1-1-11 standard action0V, S, M (ground mica)0no0-102000bard 2, sorcerer/wizard 2, summoner/unchained summoner 2, witch 2, magus 2, bloodrager 2, occultist 2, mesmerist 2creatures and objects within 10-ft.-radius spreadPFRPG Core0Blinds creatures, outlines invisible creatures.1102-100002A cloud of golden particles covers everyone and everything in the area, causing creatures to become blinded and visibly outlining invisible things for the duration of the spell. All within the area are covered by the dust, which cannot be removed and continues to sparkle until it fades. Each round at the end of their turn blinded creatures may attempt new saving throws to end the blindness effect. Any creature covered by the dust takes a -40 penalty on Stealth checks.00creation001 round/level-102medium (100 ft. + 10 ft./level)

Glitterdust

School conjuration (creation); Level bard 2, sorcerer/wizard 2, summoner/unchained summoner 2, witch 2, magus 2, bloodrager 2, occultist 2, mesmerist 2

CASTING

Casting Time 1 standard action
Components V, S, M (ground mica)

EFFECT

Range medium (100 ft. + 10 ft./level)
Area creatures and objects within 10-ft.-radius spread
Duration 1 round/level
Saving Throw Will negates (blinding only); Spell Resistance no

DESCRIPTION

A cloud of golden particles covers everyone and everything in the area, causing creatures to become blinded and visibly outlining invisible things for the duration of the spell. All within the area are covered by the dust, which cannot be removed and continues to sparkle until it fades. Each round at the end of their turn blinded creatures may attempt new saving throws to end the blindness effect.

Any creature covered by the dust takes a -40 penalty on Stealth checks.

Glitterdust-1002022-1Shaitan (5), Starsoul (5)conjuration200-1-10200-1221-1-1-1NULLWill negates (blinding only)0-100

A cloud of golden particles covers everyone and everything in the area, causing creatures to become blinded and visibly outlining invisible things for the duration of the spell. All within the area are covered by the dust, which cannot be removed and continues to sparkle until it fades. Each round at the end of their turn blinded creatures may attempt new saving throws to end the blindness effect.

Any creature covered by the dust takes a -40 penalty on Stealth checks.

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