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0Hungry Pit00-1-1-11 standard action0V, S, F (miniature shovel costing 10 gp)0no0-1010-ft.-by-10-ft. hole, 10 ft. deep/2 levels-1000sorcerer/wizard 5, summoner/unchained summoner 5APG0As create pit, but dealing 4d6 damage to those in it as it closes.010-1-100005This spell functions as create pit, except that the pit has the ability to squeeze and crush any creature trapped within it and has a maximum depth of 100 feet. Creatures who fall into the hole take falling damage as normal. In addition, anyone within the pit, not just those on the bottom, takes 4d6 points of bludgeoning damage each round as the pit contracts and then returns to its normal size (a successful Reflex save halves this damage). The ever-shifting walls of the pit are quite difficult to scale and have a Climb DC of 35.00creation101 round + 1 round/level-105medium (100 ft. + 10 ft./level)

Hungry Pit

School conjuration (creation); Level sorcerer/wizard 5, summoner/unchained summoner 5

CASTING

Casting Time 1 standard action
Components V, S, F (miniature shovel costing 10 gp)

EFFECT

Range medium (100 ft. + 10 ft./level)
Effect 10-ft.-by-10-ft. hole, 10 ft. deep/2 levels
Duration 1 round + 1 round/level
Saving Throw Reflex negates; Reflex half; see text; Spell Resistance no

DESCRIPTION

This spell functions as create pit, except that the pit has the ability to squeeze and crush any creature trapped within it and has a maximum depth of 100 feet. Creatures who fall into the hole take falling damage as normal. In addition, anyone within the pit, not just those on the bottom, takes 4d6 points of bludgeoning damage each round as the pit contracts and then returns to its normal size (a successful Reflex save halves this damage). The ever-shifting walls of the pit are quite difficult to scale and have a Climb DC of 35.

Hungry Pit-100505-1-1conjuration-100-1-10-100-15-11-1-1-110Caves (6)Reflex negates; Reflex half; see text0-100

This spell functions as create pit, except that the pit has the ability to squeeze and crush any creature trapped within it and has a maximum depth of 100 feet. Creatures who fall into the hole take falling damage as normal. In addition, anyone within the pit, not just those on the bottom, takes 4d6 points of bludgeoning damage each round as the pit contracts and then returns to its normal size (a successful Reflex save halves this damage). The ever-shifting walls of the pit are quite difficult to scale and have a Climb DC of 35.

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