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0Interplanetary Teleport00-1-1-11 standard action0V0no and yes (object)090-1000cleric/oracle 9, sorcerer/wizard 9, psychic 9Ultimate Magic0Teleport to another planet.010-1-10000-1This spell functions as teleport, except there is truly no range limit and you do not need to have seen your destination, though you must have a solid grasp of which world you wish to travel to ("the third planet from the sun" is an acceptable destination, but "a habitable world near that bright star" is not). If you have a specific location on a planet in mind, you arrive there without a chance of failure; otherwise you arrive at a location that would not immediately be life-threatening. If no such safe landing zone exists on the world, such as someone attempting to travel into the sun without the proper precautions in place, the spell simply fails.00you and touched objects or other touched willing creaturesteleportation00instantaneous-10-1personal and touch

Interplanetary Teleport

School conjuration (teleportation); Level cleric/oracle 9, sorcerer/wizard 9, psychic 9

CASTING

Casting Time 1 standard action
Components V

EFFECT

Range personal and touch
Targets you and touched objects or other touched willing creatures
Duration instantaneous
Saving Throw none and Will negates (object); Spell Resistance no and yes (object)

DESCRIPTION

This spell functions as teleport, except there is truly no range limit and you do not need to have seen your destination, though you must have a solid grasp of which world you wish to travel to ("the third planet from the sun" is an acceptable destination, but "a habitable world near that bright star" is not). If you have a specific location on a planet in mind, you arrive there without a chance of failure; otherwise you arrive at a location that would not immediately be life-threatening.

If no such safe landing zone exists on the world, such as someone attempting to travel into the sun without the proper precautions in place, the spell simply fails.

Interplanetary Teleport-100909-1-1conjuration-1009-10-100-19-10-1-1-1NULLVoid (9)none and Will negates (object)0-100

This spell functions as teleport, except there is truly no range limit and you do not need to have seen your destination, though you must have a solid grasp of which world you wish to travel to ("the third planet from the sun" is an acceptable destination, but "a habitable world near that bright star" is not). If you have a specific location on a planet in mind, you arrive there without a chance of failure; otherwise you arrive at a location that would not immediately be life-threatening.

If no such safe landing zone exists on the world, such as someone attempting to travel into the sun without the proper precautions in place, the spell simply fails.

090