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0Irradiate00-1-1-11 standard action0V, S0no0-10special (see below)3000cleric/oracle 3, druid 4, magus 3, sorcerer/wizard 3, summoner/unchained summoner 3, witch 3Technology Guide0010-1-100003The spell's area of effect floods with dangerous radiation. The strength of the radiation you create depends on your caster level, as detailed below. The central irradiated area is always a 10-foot-radius spread that expands normally per the rules for radiation areas of effect (see page 55). Creatures within the area are exposed to the radiation only once; the radiation does not linger in the area. The save to resist the radiation effects is set by the spell, not the standard save DC for radiation. Caster Level Radiation Level 6th or lower Low 7th-9th Medium 10th-16th High 17th or higher Severe00creation00instantaneous-103medium (100 ft. + 10 ft./level)

Irradiate

School conjuration (creation); Level cleric/oracle 3, druid 4, magus 3, sorcerer/wizard 3, summoner/unchained summoner 3, witch 3

CASTING

Casting Time 1 standard action
Components V, S

EFFECT

Range medium (100 ft. + 10 ft./level)
Effect special (see below)
Duration instantaneous
Saving Throw Fortitude partial (see below); Spell Resistance no

DESCRIPTION

The spell's area of effect floods with dangerous radiation. The strength of the radiation you create depends on your caster level, as detailed below. The central irradiated area is always a 10-foot-radius spread that expands normally per the rules for radiation areas of effect (see page 55). Creatures within the area are exposed to the radiation only once; the radiation does not linger in the area. The save to resist the radiation effects is set by the spell, not the standard save DC for radiation.
Caster LevelRadiation Level
6th or lowerLow
7th-9thMedium
10th-16thHigh
17th or higherSevere

NULL-100303-14conjuration-1003-10-1004331-1-1-1NULLFortitude partial (see below)0-100

The spell's area of effect floods with dangerous radiation. The strength of the radiation you create depends on your caster level, as detailed below. The central irradiated area is always a 10-foot-radius spread that expands normally per the rules for radiation areas of effect (see page 55). Creatures within the area are exposed to the radiation only once; the radiation does not linger in the area. The save to resist the radiation effects is set by the spell, not the standard save DC for radiation.

Caster Level Radiation Level 6th or lower Low 7th-9th Medium 10th-16th High 17th or higher Severe

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