s_emotion | s_name | s_chaotic | s_evil | s_descriptor | s_inquisitor | s_medium | s_ranger | s_casting_time | s_sonic | s_components | s_divine_focus | s_spell_resistence | s_pain | s_psychic | s_air | s_effect | s_magus | s_patron | s_acid | s_electricity | s_shapeable | s_spell_level | s_area | s_source | s_haunt_statistics | s_mythic | s_short_description | s_material | s_verbal | s_disease | s_occultist | s_adept | s_mind_affecting | s_fear | s_ruse | s_shadow | s_summoner | s_description | s_force | s_earth | s_targets | s_subschool | s_costly_components | s_language_dependent | s_duration | s_alchemist | s_focus | s_summoner_unchained | s_range | s_full_text | s_linktext | s_shaman | s_death | s_light | s_SLA_Level | s_meditative | s_wiz | s_mythic_text | s_mesmerist | s_hunter | s_bloodline | s_school | s_bloodrager | s_augmented | s_fire | s_poison | s_oracle | s_antipaladin | s_draconic | s_deity | s_bard | s_water | s_darkness | s_druid | s_sor | s_witch | s_somatic | s_paladin | s_skald | s_investigator | s_material_costs | s_domain | s_saving_throw | s_good | s_spiritualist | s_cold | s_dismissible | s_description_formated | s_curse | s_cleric | s_lawful | 0 | Mage Armor | 0 | 0 | force | -1 | -1 | -1 | 1 standard action | 0 | V, S, F (a piece of cured leather) | 0 | no | 0 | 1 | 0 | -1 | 0 | 0 | 0 | sorcerer/wizard 1, summoner/unchained summoner 1, witch 1, bloodrager 1, occultist 1, psychic 1, spiritualist 1 | PFRPG Core | 1 | Gives subject +4 armor bonus. | 0 | 1 | 0 | 1 | -1 | 0 | 0 | 0 | 0 | 1 | An invisible but tangible field of force surrounds the subject of a mage armor spell, providing a +4 armor bonus to AC. Unlike mundane armor, mage armor entails no armor check penalty, arcane spell failure chance, or speed reduction. Since mage armor is made of force, incorporeal creatures can't bypass it the way they do normal armor. | 1 | 0 | creature touched | creation | 0 | 0 | 1 hour/level (D) | -1 | 0 | 1 | touch | Mage Armor School conjuration (creation) [force]; Level sorcerer/wizard 1, summoner/unchained summoner 1, witch 1, bloodrager 1, occultist 1, psychic 1, spiritualist 1CASTINGCasting Time 1 standard actionComponents V, S, F (a piece of cured leather)EFFECTRange touchTargets creature touchedDuration 1 hour/level (D)Saving Throw Will negates (harmless); Spell Resistance noDESCRIPTIONAn invisible but tangible field of force surrounds the subject of a mage armor spell, providing a +4 armor bonus to AC. Unlike mundane armor, mage armor entails no armor check penalty, arcane spell failure chance, or speed reduction. Since mage armor is made of force, incorporeal creatures can't bypass it the way they do normal armor. Mythic: The armor bonus increases to +6. There is a 50% chance that any critical hit or sneak attack made against the target is negated and treated as a normal hit, as if the target were wearing moderate fortification armor. | Mage Armor | -1 | 0 | 0 | 1 | 0 | 1 | The armor bonus increases to +6. There is a 50% chance that any critical hit or sneak attack made against the target is negated and treated as a normal hit, as if the target were wearing moderate fortification armor. | -1 | -1 | Draconic (3) | conjuration | 1 | 0 | 0 | -1 | -1 | 0 | -1 | 0 | 0 | -1 | 1 | 1 | 1 | -1 | -1 | -1 | NULL | Will negates (harmless) | 0 | 1 | 0 | 1 | An invisible but tangible field of force surrounds the subject of a mage armor spell, providing a +4 armor bonus to AC. Unlike mundane armor, mage armor entails no armor check penalty, arcane spell failure chance, or speed reduction. Since mage armor is made of force, incorporeal creatures can't bypass it the way they do normal armor. | 0 | -1 | 0 |
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