s_emotions_names_chaotics_evils_descriptors_inquisitors_mediums_rangers_casting_times_sonics_componentss_divine_focuss_spell_resistences_pains_psychics_airs_effects_maguss_patrons_acids_electricitys_shapeables_spell_levels_areas_sources_haunt_statisticss_mythics_short_descriptions_materials_verbals_diseases_occultists_adepts_mind_affectings_fears_ruses_shadows_summoners_descriptions_forces_earths_targetss_subschools_costly_componentss_language_dependents_durations_alchemists_focuss_summoner_unchaineds_ranges_full_texts_linktexts_shamans_deaths_lights_SLA_Levels_meditatives_wizs_mythic_texts_mesmerists_hunters_bloodlines_schools_bloodragers_augmenteds_fires_poisons_oracles_antipaladins_draconics_deitys_bards_waters_darknesss_druids_sors_witchs_somatics_paladins_skalds_investigators_material_costss_domains_saving_throws_goods_spiritualists_colds_dismissibles_description_formateds_curses_clerics_lawful
0Martyr's Last Blessing00-1-131 minute0V, S, DF1yes (harmless)0-10-1000cleric/oracle 3, ranger 3AP 680010-1-10000-1You charge your body with healing energy, which erupts from you if you are dying or are killed before 1 hour per level has passed. If you're brought below 0 hit points or killed (including by effects that kill without dealing damage, such as phantasmal killer and power word kill), the eruption of healing energy acts as mass cure light wounds on allies (other than you). Allies with the fewest Hit Dice are affected first. Among allies with equal HD, those closest to you are affected first. If the duration ends, the stored healing energy dissipates with no effect.00you and one ally/level, no two of which can be more than 30 ft. apart (see text)healing001 hour/level or instantaneous (see text)-10-1personal (see text)

Martyr's Last Blessing

School conjuration (healing); Level cleric/oracle 3, ranger 3 (Milani)

CASTING

Casting Time 1 minute
Components V, S, DF

EFFECT

Range personal (see text)
Targets you and one ally/level, no two of which can be more than 30 ft. apart (see text)
Duration 1 hour/level or instantaneous (see text)
Saving Throw Will half (harmless, see text); Spell Resistance yes (harmless)

DESCRIPTION

You charge your body with healing energy, which erupts from you if you are dying or are killed before 1 hour per level has passed. If you're brought below 0 hit points or killed (including by effects that kill without dealing damage, such as phantasmal killer and power word kill), the eruption of healing energy acts as mass cure light wounds on allies (other than you). Allies with the fewest Hit Dice are affected first. Among allies with equal HD, those closest to you are affected first. If the duration ends, the stored healing energy dissipates with no effect.

NULL-10030-1-13conjuration-1003-10Milani-100-1-1-11-1-1-1NULLWill half (harmless, see text)0-100

You charge your body with healing energy, which erupts from you if you are dying or are killed before 1 hour per level has passed. If you're brought below 0 hit points or killed (including by effects that kill without dealing damage, such as phantasmal killer and power word kill), the eruption of healing energy acts as mass cure light wounds on allies (other than you). Allies with the fewest Hit Dice are affected first. Among allies with equal HD, those closest to you are affected first. If the duration ends, the stored healing energy dissipates with no effect.

030