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0Master's Escape00-1-1-11 standard action0V, S0no0-10-1000cleric/oracle 4, druid 4, sorcerer/wizard 4, summoner/unchained summoner 3, witch 4Monster Summoner's Handbook0010-1-100003You create an extradimensional link between yourself and one summoned creature you control that allows you to switch places. After casting master's escape, you can teleport to your summoned creature's space as a swift action, causing your summoned creature to teleport to your former space. If your summoned creature is reduced to 0 or fewer hit points before you can use this spell's effect, you can teleport to a space that you can see within 30 feet as an immediate action. After using either of these effects, the spell ends. A summoner can target his eidolon with this spell.00you and one summoned creature you controlteleportation001 round/level (D)-103close (25 ft. + 5 ft./2 levels)

Master's Escape

School conjuration (teleportation); Level cleric/oracle 4, druid 4, sorcerer/wizard 4, summoner/unchained summoner 3, witch 4

CASTING

Casting Time 1 standard action
Components V, S

EFFECT

Range close (25 ft. + 5 ft./2 levels)
Targets you and one summoned creature you control
Duration 1 round/level (D)
Saving Throw none; Spell Resistance no

DESCRIPTION

You create an extradimensional link between yourself and one summoned creature you control that allows you to switch places. After casting master's escape, you can teleport to your summoned creature's space as a swift action, causing your summoned creature to teleport to your former space. If your summoned creature is reduced to 0 or fewer hit points before you can use this spell's effect, you can teleport to a space that you can see within 30 feet as an immediate action. After using either of these effects, the spell ends. A summoner/unchained summoner 3 can target his eidolon with this spell.

NULL-100404-14conjuration-1004-10-1004441-1-1-1NULLnone0-101

You create an extradimensional link between yourself and one summoned creature you control that allows you to switch places. After casting master's escape, you can teleport to your summoned creature's space as a swift action, causing your summoned creature to teleport to your former space. If your summoned creature is reduced to 0 or fewer hit points before you can use this spell's effect, you can teleport to a space that you can see within 30 feet as an immediate action. After using either of these effects, the spell ends. A summoner can target his eidolon with this spell.

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