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0Maze00-1-1-11 standard action0V, S0yes080-1000sorcerer/wizard 8, summoner/unchained summoner 6, witch 8, psychic 8PFRPG Core1Traps subject in extradimensional maze.010-1-100006You banish the subject into an extradimensional labyrinth. Each round on its turn, it may attempt a DC 20 Intelligence check to escape the labyrinth as a full-round action. If the subject doesn't escape, the maze disappears after 10 minutes, freeing the subject. On escaping or leaving the maze, the subject reappears where it had been when the maze spell was cast. If this location is filled with a solid object, the subject appears in the nearest open space. Spells and abilities that move a creature within a plane, such as teleport and dimension door, do not help a creature escape a maze spell, although a plane shift spell allows it to exit to whatever plane is designated in that spell. Minotaurs are not affected by this spell.00one creatureteleportation00see text-106close (25 ft. + 5 ft./2 levels)

Maze

School conjuration (teleportation); Level sorcerer/wizard 8, summoner/unchained summoner 6, witch 8, psychic 8

CASTING

Casting Time 1 standard action
Components V, S

EFFECT

Range close (25 ft. + 5 ft./2 levels)
Targets one creature
Duration see text
Saving Throw none; Spell Resistance yes

DESCRIPTION

You banish the subject into an extradimensional labyrinth. Each round on its turn, it may attempt a DC 20 Intelligence check to escape the labyrinth as a full-round action. If the subject doesn't escape, the maze disappears after 10 minutes, freeing the subject.

On escaping or leaving the maze, the subject reappears where it had been when the maze spell was cast. If this location is filled with a solid object, the subject appears in the nearest open space.

Spells and abilities that move a creature within a plane, such as teleport and dimension door, do not help a creature escape a maze spell, although a plane shift spell allows it to exit to whatever plane is designated in that spell. Minotaurs are not affected by this spell.

Mythic: A spectral minotaur hunts the target trapped in the maze. Every round the creature fails to escape from the maze, it takes 2d8 + your tier points of piercing and slashing damage from this phantom opponent.
Maze-100808A spectral minotaur hunts the target trapped in the maze. Every round the creature fails to escape from the maze, it takes 2d8 + your tier points of piercing and slashing damage from this phantom opponent.-1-1conjuration-100-1-10-100-1881-1-1-1NULLnone0-100

You banish the subject into an extradimensional labyrinth. Each round on its turn, it may attempt a DC 20 Intelligence check to escape the labyrinth as a full-round action. If the subject doesn't escape, the maze disappears after 10 minutes, freeing the subject.

On escaping or leaving the maze, the subject reappears where it had been when the maze spell was cast. If this location is filled with a solid object, the subject appears in the nearest open space.

Spells and abilities that move a creature within a plane, such as teleport and dimension door, do not help a creature escape a maze spell, although a plane shift spell allows it to exit to whatever plane is designated in that spell. Minotaurs are not affected by this spell.

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