s_emotion | s_name | s_chaotic | s_evil | s_descriptor | s_inquisitor | s_medium | s_ranger | s_casting_time | s_sonic | s_components | s_divine_focus | s_spell_resistence | s_pain | s_psychic | s_air | s_effect | s_magus | s_patron | s_acid | s_electricity | s_shapeable | s_spell_level | s_area | s_source | s_haunt_statistics | s_mythic | s_short_description | s_material | s_verbal | s_disease | s_occultist | s_adept | s_mind_affecting | s_fear | s_ruse | s_shadow | s_summoner | s_description | s_force | s_earth | s_targets | s_subschool | s_costly_components | s_language_dependent | s_duration | s_alchemist | s_focus | s_summoner_unchained | s_range | s_full_text | s_linktext | s_shaman | s_death | s_light | s_SLA_Level | s_meditative | s_wiz | s_mythic_text | s_mesmerist | s_hunter | s_bloodline | s_school | s_bloodrager | s_augmented | s_fire | s_poison | s_oracle | s_antipaladin | s_draconic | s_deity | s_bard | s_water | s_darkness | s_druid | s_sor | s_witch | s_somatic | s_paladin | s_skald | s_investigator | s_material_costs | s_domain | s_saving_throw | s_good | s_spiritualist | s_cold | s_dismissible | s_description_formated | s_curse | s_cleric | s_lawful | 0 | Maze | 0 | 0 | -1 | -1 | -1 | 1 standard action | 0 | V, S | 0 | yes | 0 | 8 | 0 | -1 | 0 | 0 | 0 | sorcerer/wizard 8, summoner/unchained summoner 6, witch 8, psychic 8 | PFRPG Core | 1 | Traps subject in extradimensional maze. | 0 | 1 | 0 | -1 | -1 | 0 | 0 | 0 | 0 | 6 | You banish the subject into an extradimensional labyrinth. Each round on its turn, it may attempt a DC 20 Intelligence check to escape the labyrinth as a full-round action. If the subject doesn't escape, the maze disappears after 10 minutes, freeing the subject. On escaping or leaving the maze, the subject reappears where it had been when the maze spell was cast. If this location is filled with a solid object, the subject appears in the nearest open space. Spells and abilities that move a creature within a plane, such as teleport and dimension door, do not help a creature escape a maze spell, although a plane shift spell allows it to exit to whatever plane is designated in that spell. Minotaurs are not affected by this spell. | 0 | 0 | one creature | teleportation | 0 | 0 | see text | -1 | 0 | 6 | close (25 ft. + 5 ft./2 levels) | Maze School conjuration (teleportation); Level sorcerer/wizard 8, summoner/unchained summoner 6, witch 8, psychic 8CASTINGCasting Time 1 standard actionComponents V, SEFFECTRange close (25 ft. + 5 ft./2 levels)Targets one creatureDuration see textSaving Throw none; Spell Resistance yesDESCRIPTIONYou banish the subject into an extradimensional labyrinth. Each round on its turn, it may attempt a DC 20 Intelligence check to escape the labyrinth as a full-round action. If the subject doesn't escape, the maze disappears after 10 minutes, freeing the subject. On escaping or leaving the maze, the subject reappears where it had been when the maze spell was cast. If this location is filled with a solid object, the subject appears in the nearest open space. Spells and abilities that move a creature within a plane, such as teleport and dimension door, do not help a creature escape a maze spell, although a plane shift spell allows it to exit to whatever plane is designated in that spell. Minotaurs are not affected by this spell. Mythic: A spectral minotaur hunts the target trapped in the maze. Every round the creature fails to escape from the maze, it takes 2d8 + your tier points of piercing and slashing damage from this phantom opponent. | Maze | -1 | 0 | 0 | 8 | 0 | 8 | A spectral minotaur hunts the target trapped in the maze. Every round the creature fails to escape from the maze, it takes 2d8 + your tier points of piercing and slashing damage from this phantom opponent. | -1 | -1 | conjuration | -1 | 0 | 0 | -1 | -1 | 0 | -1 | 0 | 0 | -1 | 8 | 8 | 1 | -1 | -1 | -1 | NULL | none | 0 | -1 | 0 | 0 | You banish the subject into an extradimensional labyrinth. Each round on its turn, it may attempt a DC 20 Intelligence check to escape the labyrinth as a full-round action. If the subject doesn't escape, the maze disappears after 10 minutes, freeing the subject. On escaping or leaving the maze, the subject reappears where it had been when the maze spell was cast. If this location is filled with a solid object, the subject appears in the nearest open space. Spells and abilities that move a creature within a plane, such as teleport and dimension door, do not help a creature escape a maze spell, although a plane shift spell allows it to exit to whatever plane is designated in that spell. Minotaurs are not affected by this spell. | 0 | -1 | 0 |
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