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0Restful Cloak00-1-121 standard action0V, S, F (cloak)0no0-10-1000cleric/oracle 2, druid 2, occultist 2, paladin 2, ranger 2, shaman 2Adventurer's Armory 200102-10000-1A cloak you are wearing transforms into a canvas tent large enough to hold four Medium creatures, firmly pitched in a flat area adjacent to you (if there is no such area, this spell simply fails). A creature regains 1 hit point for each hour it rests in the tent, in addition to any other benefits of resting. Additionally, a fatigued creature resting within the tent for 1 hour loses the fatigued condition, but a creature cannot recover from being fatigued more than once per casting of restful tent. At the end of the spell's duration, the tent transforms back into a cloak. If the tent is moved prior to the expiration of the spell's duration, the spell immediately ends.00youhealing001 hour/level-10-1personal

Restful Cloak

School conjuration (healing); Level cleric/oracle 2, druid 2, occultist 2, paladin 2, ranger 2, shaman 2

CASTING

Casting Time 1 standard action
Components V, S, F (cloak)

EFFECT

Range personal
Targets you
Duration 1 hour/level
Saving Throw none; Spell Resistance no

DESCRIPTION

A cloak you are wearing transforms into a canvas tent large enough to hold four Medium creatures, firmly pitched in a flat area adjacent to you (if there is no such area, this spell simply fails). A creature regains 1 hit point for each hour it rests in the tent, in addition to any other benefits of resting. Additionally, a fatigued creature resting within the tent for 1 hour loses the fatigued condition, but a creature cannot recover from being fatigued more than once per casting of restful tent. At the end of the spell's duration, the tent transforms back into a cloak. If the tent is moved prior to the expiration of the spell's duration, the spell immediately ends.

NULL20020-1-12conjuration-1002-10-1002-1-112-1-1NULLnone0-100

A cloak you are wearing transforms into a canvas tent large enough to hold four Medium creatures, firmly pitched in a flat area adjacent to you (if there is no such area, this spell simply fails). A creature regains 1 hit point for each hour it rests in the tent, in addition to any other benefits of resting. Additionally, a fatigued creature resting within the tent for 1 hour loses the fatigued condition, but a creature cannot recover from being fatigued more than once per casting of restful tent. At the end of the spell's duration, the tent transforms back into a cloak. If the tent is moved prior to the expiration of the spell's duration, the spell immediately ends.

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