s_emotion | s_name | s_chaotic | s_evil | s_descriptor | s_inquisitor | s_medium | s_ranger | s_casting_time | s_sonic | s_components | s_divine_focus | s_spell_resistence | s_pain | s_psychic | s_air | s_effect | s_magus | s_patron | s_acid | s_electricity | s_shapeable | s_spell_level | s_area | s_source | s_haunt_statistics | s_mythic | s_short_description | s_material | s_verbal | s_disease | s_occultist | s_adept | s_mind_affecting | s_fear | s_ruse | s_shadow | s_summoner | s_description | s_force | s_earth | s_targets | s_subschool | s_costly_components | s_language_dependent | s_duration | s_alchemist | s_focus | s_summoner_unchained | s_range | s_full_text | s_linktext | s_shaman | s_death | s_light | s_SLA_Level | s_meditative | s_wiz | s_mythic_text | s_mesmerist | s_hunter | s_bloodline | s_school | s_bloodrager | s_augmented | s_fire | s_poison | s_oracle | s_antipaladin | s_draconic | s_deity | s_bard | s_water | s_darkness | s_druid | s_sor | s_witch | s_somatic | s_paladin | s_skald | s_investigator | s_material_costs | s_domain | s_saving_throw | s_good | s_spiritualist | s_cold | s_dismissible | s_description_formated | s_curse | s_cleric | s_lawful | 0 | Restful Cloak | 0 | 0 | -1 | -1 | 2 | 1 standard action | 0 | V, S, F (cloak) | 0 | no | 0 | -1 | 0 | -1 | 0 | 0 | 0 | cleric/oracle 2, druid 2, occultist 2, paladin 2, ranger 2, shaman 2 | Adventurer's Armory 2 | 0 | 0 | 1 | 0 | 2 | -1 | 0 | 0 | 0 | 0 | -1 | A cloak you are wearing transforms into a canvas tent large enough to hold four Medium creatures, firmly pitched in a flat area adjacent to you (if there is no such area, this spell simply fails). A creature regains 1 hit point for each hour it rests in the tent, in addition to any other benefits of resting. Additionally, a fatigued creature resting within the tent for 1 hour loses the fatigued condition, but a creature cannot recover from being fatigued more than once per casting of restful tent. At the end of the spell's duration, the tent transforms back into a cloak. If the tent is moved prior to the expiration of the spell's duration, the spell immediately ends. | 0 | 0 | you | healing | 0 | 0 | 1 hour/level | -1 | 0 | -1 | personal | Restful Cloak School conjuration (healing); Level cleric/oracle 2, druid 2, occultist 2, paladin 2, ranger 2, shaman 2CASTINGCasting Time 1 standard actionComponents V, S, F (cloak)EFFECTRange personalTargets youDuration 1 hour/levelSaving Throw none; Spell Resistance noDESCRIPTIONA cloak you are wearing transforms into a canvas tent large enough to hold four Medium creatures, firmly pitched in a flat area adjacent to you (if there is no such area, this spell simply fails). A creature regains 1 hit point for each hour it rests in the tent, in addition to any other benefits of resting. Additionally, a fatigued creature resting within the tent for 1 hour loses the fatigued condition, but a creature cannot recover from being fatigued more than once per casting of restful tent. At the end of the spell's duration, the tent transforms back into a cloak. If the tent is moved prior to the expiration of the spell's duration, the spell immediately ends. | NULL | 2 | 0 | 0 | 2 | 0 | -1 | -1 | 2 | conjuration | -1 | 0 | 0 | 2 | -1 | 0 | -1 | 0 | 0 | 2 | -1 | -1 | 1 | 2 | -1 | -1 | NULL | none | 0 | -1 | 0 | 0 | A cloak you are wearing transforms into a canvas tent large enough to hold four Medium creatures, firmly pitched in a flat area adjacent to you (if there is no such area, this spell simply fails). A creature regains 1 hit point for each hour it rests in the tent, in addition to any other benefits of resting. Additionally, a fatigued creature resting within the tent for 1 hour loses the fatigued condition, but a creature cannot recover from being fatigued more than once per casting of restful tent. At the end of the spell's duration, the tent transforms back into a cloak. If the tent is moved prior to the expiration of the spell's duration, the spell immediately ends. | 0 | 2 | 0 |
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