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0Returning Weapon001-111 standard action0V, S0yes (harmless, object)0201000bard 2, cleric/oracle 2, inquisitor 1, magus 1, ranger 1, sorcerer/wizard 2, witch 2, bloodrager 1, occultist 1, psychic 2Ultimate Combat0Grants a weapon the returning special weapon quality.0101-10000-1For the duration of the spell, the target weapon acts as if it had the returning weapon special ability (see page 471 of the Core Rulebook). This spell can be used as the prerequisite for the returning weapon special ability.00one weapon that can be thrownteleportation001 minute/level-10-1close (25 ft. + 5 ft./2 levels)

Returning Weapon

School conjuration (teleportation); Level bard 2, cleric/oracle 2, inquisitor 1, magus 1, ranger 1, sorcerer/wizard 2, witch 2, bloodrager 1, occultist 1, psychic 2

CASTING

Casting Time 1 standard action
Components V, S

EFFECT

Range close (25 ft. + 5 ft./2 levels)
Targets one weapon that can be thrown
Duration 1 minute/level
Saving Throw Will negates (harmless, object); Spell Resistance yes (harmless, object)

DESCRIPTION

For the duration of the spell, the target weapon acts as if it had the returning weapon special ability (see page 471 of the Core Rulebook). This spell can be used as the prerequisite for the returning weapon special ability.

Returning Weapon-100202-11conjuration1002-10200-1221-1-1-1NULLWill negates (harmless, object)0-100

For the duration of the spell, the target weapon acts as if it had the returning weapon special ability (see page 471 of the Core Rulebook). This spell can be used as the prerequisite for the returning weapon special ability.

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