s_emotion | s_name | s_chaotic | s_evil | s_descriptor | s_inquisitor | s_medium | s_ranger | s_casting_time | s_sonic | s_components | s_divine_focus | s_spell_resistence | s_pain | s_psychic | s_air | s_effect | s_magus | s_patron | s_acid | s_electricity | s_shapeable | s_spell_level | s_area | s_source | s_haunt_statistics | s_mythic | s_short_description | s_material | s_verbal | s_disease | s_occultist | s_adept | s_mind_affecting | s_fear | s_ruse | s_shadow | s_summoner | s_description | s_force | s_earth | s_targets | s_subschool | s_costly_components | s_language_dependent | s_duration | s_alchemist | s_focus | s_summoner_unchained | s_range | s_full_text | s_linktext | s_shaman | s_death | s_light | s_SLA_Level | s_meditative | s_wiz | s_mythic_text | s_mesmerist | s_hunter | s_bloodline | s_school | s_bloodrager | s_augmented | s_fire | s_poison | s_oracle | s_antipaladin | s_draconic | s_deity | s_bard | s_water | s_darkness | s_druid | s_sor | s_witch | s_somatic | s_paladin | s_skald | s_investigator | s_material_costs | s_domain | s_saving_throw | s_good | s_spiritualist | s_cold | s_dismissible | s_description_formated | s_curse | s_cleric | s_lawful | 0 | Returning Weapon, Communal | 0 | 0 | 2 | -1 | 2 | 1 standard action | 0 | V, S | 0 | yes (harmless, object) | 0 | 3 | 0 | 2 | 0 | 0 | 0 | bard 3, cleric/oracle 3, inquisitor 2, magus 2, ranger 2, sorcerer/wizard 3, witch 3, occultist 2, psychic 3 | Ultimate Combat | 0 | As returning weapon, but you may divide the duration among weapons touched. | 0 | 1 | 0 | 2 | -1 | 0 | 0 | 0 | 0 | -1 | For the duration of the spell, the target weapon acts as if it had the returning weapon special ability (see page 471 of the Core Rulebook). This spell can be used as the prerequisite for the returning weapon special ability. | 0 | 0 | weapons that can be thrown | teleportation | 0 | 0 | 1 minute/level | -1 | 0 | -1 | close (25 ft. + 5 ft./2 levels) | Returning Weapon, Communal School conjuration (teleportation); Level bard 3, cleric/oracle 3, inquisitor 2, magus 2, ranger 2, sorcerer/wizard 3, witch 3, occultist 2, psychic 3CASTINGCasting Time 1 standard actionComponents V, SEFFECTRange close (25 ft. + 5 ft./2 levels)Targets weapons that can be thrownDuration 1 minute/levelSaving Throw Will negates (harmless, object); Spell Resistance yes (harmless, object)DESCRIPTIONFor the duration of the spell, the target weapon acts as if it had the returning weapon special ability (see page 471 of the Core Rulebook). This spell can be used as the prerequisite for the returning weapon special ability. | Returning Weapon, Communal | -1 | 0 | 0 | 3 | 0 | 3 | -1 | 2 | conjuration | -1 | 0 | 0 | 3 | -1 | 0 | 3 | 0 | 0 | -1 | 3 | 3 | 1 | -1 | -1 | -1 | NULL | Will negates (harmless, object) | 0 | -1 | 0 | 0 | For the duration of the spell, the target weapon acts as if it had the returning weapon special ability (see page 471 of the Core Rulebook). This spell can be used as the prerequisite for the returning weapon special ability. | 0 | 3 | 0 |
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