s_emotion | s_name | s_chaotic | s_evil | s_descriptor | s_inquisitor | s_medium | s_ranger | s_casting_time | s_sonic | s_components | s_divine_focus | s_spell_resistence | s_pain | s_psychic | s_air | s_effect | s_magus | s_patron | s_acid | s_electricity | s_shapeable | s_spell_level | s_area | s_source | s_haunt_statistics | s_mythic | s_short_description | s_material | s_verbal | s_disease | s_occultist | s_adept | s_mind_affecting | s_fear | s_ruse | s_shadow | s_summoner | s_description | s_force | s_earth | s_targets | s_subschool | s_costly_components | s_language_dependent | s_duration | s_alchemist | s_focus | s_summoner_unchained | s_range | s_full_text | s_linktext | s_shaman | s_death | s_light | s_SLA_Level | s_meditative | s_wiz | s_mythic_text | s_mesmerist | s_hunter | s_bloodline | s_school | s_bloodrager | s_augmented | s_fire | s_poison | s_oracle | s_antipaladin | s_draconic | s_deity | s_bard | s_water | s_darkness | s_druid | s_sor | s_witch | s_somatic | s_paladin | s_skald | s_investigator | s_material_costs | s_domain | s_saving_throw | s_good | s_spiritualist | s_cold | s_dismissible | s_description_formated | s_curse | s_cleric | s_lawful | 0 | Roaming Pit | 0 | 0 | -1 | -1 | -1 | 1 standard action | 0 | V, S, M (powered diamond dust worth 10 gp) | 0 | no | 0 | 6 | 0 | mobile 10-ft.-by-10-ft. hole, 10 ft. deep/2 levels | -1 | 0 | 0 | 0 | cleric/oracle 6, druid 6, psychic 6, sorcerer/wizard 5, summoner/unchained summoner 5 | Magic Tactics Toolbox | 0 | 1 | 1 | 0 | -1 | -1 | 0 | 0 | 0 | 0 | 5 | This spell functions as create pitAPG, except the pit is capable of movement. As a move action, you can direct the pit to move up to 20 feet, though it must always remain on a horizontal surface large enough to accommodate its area. If the pit's movement causes it to share a space with a creature on the same horizontal surface, that creature must succeed at a Reflex saving throw or fall into the pit. Any creature that avoids falling into the pit when it reaches its new destination moves to the nearest safe space. Creatures that fall into the pit move with it if it is relocated. | 0 | 0 | creation | 1 | 0 | 1 round/level | -1 | 0 | 5 | medium (100 ft. + 10 ft./level) | Roaming Pit School conjuration (creation); Level cleric/oracle 6, druid 6, psychic 6, sorcerer/wizard 5, summoner/unchained summoner 5CASTINGCasting Time 1 standard actionComponents V, S, M (powered diamond dust worth 10 gp)EFFECTRange medium (100 ft. + 10 ft./level)Effect mobile 10-ft.-by-10-ft. hole, 10 ft. deep/2 levelsDuration 1 round/levelSaving Throw Reflex negates; Spell Resistance noDESCRIPTIONThis spell functions as create pitAPG, except the pit is capable of movement. As a move action, you can direct the pit to move up to 20 feet, though it must always remain on a horizontal surface large enough to accommodate its area. If the pit's movement causes it to share a space with a creature on the same horizontal surface, that creature must succeed at a Reflex saving throw or fall into the pit. Any creature that avoids falling into the pit when it reaches its new destination moves to the nearest safe space. Creatures that fall into the pit move with it if it is relocated. | NULL | -1 | 0 | 0 | 5 | 0 | 5 | -1 | 6 | conjuration | -1 | 0 | 0 | 6 | -1 | 0 | -1 | 0 | 0 | 6 | 5 | -1 | 1 | -1 | -1 | -1 | 10 | Reflex negates | 0 | -1 | 0 | 0 | This spell functions as create pitAPG, except the pit is capable of movement. As a move action, you can direct the pit to move up to 20 feet, though it must always remain on a horizontal surface large enough to accommodate its area. If the pit's movement causes it to share a space with a creature on the same horizontal surface, that creature must succeed at a Reflex saving throw or fall into the pit. Any creature that avoids falling into the pit when it reaches its new destination moves to the nearest safe space. Creatures that fall into the pit move with it if it is relocated. | 0 | 6 | 0 |
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