s_emotion | s_name | s_chaotic | s_evil | s_descriptor | s_inquisitor | s_medium | s_ranger | s_casting_time | s_sonic | s_components | s_divine_focus | s_spell_resistence | s_pain | s_psychic | s_air | s_effect | s_magus | s_patron | s_acid | s_electricity | s_shapeable | s_spell_level | s_area | s_source | s_haunt_statistics | s_mythic | s_short_description | s_material | s_verbal | s_disease | s_occultist | s_adept | s_mind_affecting | s_fear | s_ruse | s_shadow | s_summoner | s_description | s_force | s_earth | s_targets | s_subschool | s_costly_components | s_language_dependent | s_duration | s_alchemist | s_focus | s_summoner_unchained | s_range | s_full_text | s_linktext | s_shaman | s_death | s_light | s_SLA_Level | s_meditative | s_wiz | s_mythic_text | s_mesmerist | s_hunter | s_bloodline | s_school | s_bloodrager | s_augmented | s_fire | s_poison | s_oracle | s_antipaladin | s_draconic | s_deity | s_bard | s_water | s_darkness | s_druid | s_sor | s_witch | s_somatic | s_paladin | s_skald | s_investigator | s_material_costs | s_domain | s_saving_throw | s_good | s_spiritualist | s_cold | s_dismissible | s_description_formated | s_curse | s_cleric | s_lawful | 0 | Slipstream | 0 | 0 | water | -1 | -1 | 2 | 1 standard action | 0 | V, S, M/DF (a few drops of oil and water) | 1 | no | 0 | -1 | 0 | -1 | Water (4) | 0 | 0 | 0 | druid 2, ranger 2, sorcerer/wizard 2, bloodrager 2 | APG | 0 | Wave boosts creature's speed. | 1 | 1 | 0 | -1 | -1 | 0 | 0 | 0 | 0 | -1 | You create a low-cresting wave of water that carries the target along the surface of water or the ground. When moving across level ground, the target's speed increases by 10 feet. If going downhill, speed increases by 20 feet instead, but slipstream provides no movement bonus when going uphill. While swimming, the slipstream increases the target's swim speed by 20 feet-if the target does not have a swim speed, this spell grants a swim speed of 20 ft. | 0 | 0 | creature touched | creation | 0 | 0 | 10 minutes/level (D) | -1 | 0 | -1 | touch | Slipstream School conjuration (creation) [water]; Level druid 2, ranger 2, sorcerer/wizard 2, bloodrager 2CASTINGCasting Time 1 standard actionComponents V, S, M/DF (a few drops of oil and water)EFFECTRange touchTargets creature touchedDuration 10 minutes/level (D)Saving Throw Reflex negates (harmless); Spell Resistance noDESCRIPTIONYou create a low-cresting wave of water that carries the target along the surface of water or the ground. When moving across level ground, the target's speed increases by 10 feet. If going downhill, speed increases by 20 feet instead, but slipstream provides no movement bonus when going uphill. While swimming, the slipstream increases the target's swim speed by 20 feet-if the target does not have a swim speed, this spell grants a swim speed of 20 ft. | Slipstream | -1 | 0 | 0 | 2 | 0 | 2 | -1 | 2 | Aquatic (5) | conjuration | 2 | 0 | 0 | -1 | -1 | 0 | -1 | 1 | 0 | 2 | 2 | -1 | 1 | -1 | -1 | -1 | NULL | Oceans (2), Rivers (2) | Reflex negates (harmless) | 0 | -1 | 0 | 1 | You create a low-cresting wave of water that carries the target along the surface of water or the ground. When moving across level ground, the target's speed increases by 10 feet. If going downhill, speed increases by 20 feet instead, but slipstream provides no movement bonus when going uphill. While swimming, the slipstream increases the target's swim speed by 20 feet-if the target does not have a swim speed, this spell grants a swim speed of 20 ft. | 0 | -1 | 0 |
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