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0Slowing Mud00-1-1-11 standard action0V, S, M (earth and water)0yes0-10-1000druid 4, shaman 4Advanced Class Guide0Targets are covered in mud that blinds them and acts like slow.110-1-10000-1You coat the targets in thick, sticky mud. The mud acts as a slow spell and also blinds the targets. A creature can use a standard action to remove the mud from its eyes or the eyes of an adjacent creature, ending the blinded condition for that individual. Removing enough mud to end the slow effect is a full-round action. Jumping into a lake or being subject to an effect that creates a lot of water (such as create water or hydraulic pushAPG) removes all the mud in 1 round. A haste effect cast on a creature slowed by the mud allows it to act normally for the duration of the haste. Slow does not stack with the effects of slowing mud. This spell cannot counter or dispel haste.00one creature/level, no two of which can be more than 30 ft. apartcreation001 round/level (see text)-10-1close (25 ft. + 5 ft./2 levels)

Slowing Mud

School conjuration (creation); Level druid 4, shaman 4

CASTING

Casting Time 1 standard action
Components V, S, M (earth and water)

EFFECT

Range close (25 ft. + 5 ft./2 levels)
Targets one creature/level, no two of which can be more than 30 ft. apart
Duration 1 round/level (see text)
Saving Throw Fortitude negates; Spell Resistance yes

DESCRIPTION

You coat the targets in thick, sticky mud. The mud acts as a slow spell and also blinds the targets. A creature can use a standard action to remove the mud from its eyes or the eyes of an adjacent creature, ending the blinded condition for that individual. Removing enough mud to end the slow effect is a full-round action. Jumping into a lake or being subject to an effect that creates a lot of water (such as create water or hydraulic pushAPG) removes all the mud in 1 round.

A haste effect cast on a creature slowed by the mud allows it to act normally for the duration of the haste. Slow does not stack with the effects of slowing mud. This spell cannot counter or dispel haste.

NULL40040-1-14conjuration-100-1-10-1004-1-11-1-1-1NULLFortitude negates0-100

You coat the targets in thick, sticky mud. The mud acts as a slow spell and also blinds the targets. A creature can use a standard action to remove the mud from its eyes or the eyes of an adjacent creature, ending the blinded condition for that individual. Removing enough mud to end the slow effect is a full-round action. Jumping into a lake or being subject to an effect that creates a lot of water (such as create water or hydraulic pushAPG) removes all the mud in 1 round.

A haste effect cast on a creature slowed by the mud allows it to act normally for the duration of the haste. Slow does not stack with the effects of slowing mud. This spell cannot counter or dispel haste.

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