s_emotion | s_name | s_chaotic | s_evil | s_descriptor | s_inquisitor | s_medium | s_ranger | s_casting_time | s_sonic | s_components | s_divine_focus | s_spell_resistence | s_pain | s_psychic | s_air | s_effect | s_magus | s_patron | s_acid | s_electricity | s_shapeable | s_spell_level | s_area | s_source | s_haunt_statistics | s_mythic | s_short_description | s_material | s_verbal | s_disease | s_occultist | s_adept | s_mind_affecting | s_fear | s_ruse | s_shadow | s_summoner | s_description | s_force | s_earth | s_targets | s_subschool | s_costly_components | s_language_dependent | s_duration | s_alchemist | s_focus | s_summoner_unchained | s_range | s_full_text | s_linktext | s_shaman | s_death | s_light | s_SLA_Level | s_meditative | s_wiz | s_mythic_text | s_mesmerist | s_hunter | s_bloodline | s_school | s_bloodrager | s_augmented | s_fire | s_poison | s_oracle | s_antipaladin | s_draconic | s_deity | s_bard | s_water | s_darkness | s_druid | s_sor | s_witch | s_somatic | s_paladin | s_skald | s_investigator | s_material_costs | s_domain | s_saving_throw | s_good | s_spiritualist | s_cold | s_dismissible | s_description_formated | s_curse | s_cleric | s_lawful | 0 | Soothing Mud | 0 | 0 | earth, water | -1 | -1 | 3 | 1 standard action | 0 | V, S, DF | 1 | no | 0 | -1 | 0 | -1 | 0 | 0 | 0 | druid 3, ranger 3, shaman 3 | dust, earth, sand, or water in one 5-ft. square/level | Ultimate Wilderness | 0 | Create restorative mud that heals hit point and ability damage. | 0 | 1 | 0 | -1 | -1 | 0 | 0 | 0 | 0 | -1 | You create an area of healing mud. Water, earth, sand, and dust thicken into a wet mud. The mud functions as difficult terrain and does not sink if created in water unless weighed down by more than 100 pounds per caster level you have. Each round a creature begins its turn in or on the mud, the mud restores 1 hit point to it; this healing is unaffected by effects that increase a creature's healing. A creature that rests partially or completely submerged in this mud for 1 full minute is also healed of 1d4 points of ability damage to an ability score of its choice. A creature can be healed of ability damage this way only once per day. | 0 | 1 | healing | 0 | 0 | 1 round/level (D) | -1 | 0 | -1 | medium (100 ft. + 10 ft./level) | Soothing Mud School conjuration (healing) [earth, water]; Level druid 3, ranger 3, shaman 3CASTINGCasting Time 1 standard actionComponents V, S, DFEFFECTRange medium (100 ft. + 10 ft./level)Area dust, earth, sand, or water in one 5-ft. square/levelDuration 1 round/level (D)Saving Throw none; Spell Resistance noDESCRIPTIONYou create an area of healing mud. Water, earth, sand, and dust thicken into a wet mud. The mud functions as difficult terrain and does not sink if created in water unless weighed down by more than 100 pounds per caster level you have. Each round a creature begins its turn in or on the mud, the mud restores 1 hit point to it; this healing is unaffected by effects that increase a creature's healing. A creature that rests partially or completely submerged in this mud for 1 full minute is also healed of 1d4 points of ability damage to an ability score of its choice. A creature can be healed of ability damage this way only once per day. | NULL | 3 | 0 | 0 | 3 | 0 | -1 | -1 | 3 | conjuration | -1 | 0 | 0 | -1 | -1 | 0 | -1 | 1 | 0 | 3 | -1 | -1 | 1 | -1 | -1 | -1 | NULL | none | 0 | -1 | 0 | 1 | You create an area of healing mud. Water, earth, sand, and dust thicken into a wet mud. The mud functions as difficult terrain and does not sink if created in water unless weighed down by more than 100 pounds per caster level you have. Each round a creature begins its turn in or on the mud, the mud restores 1 hit point to it; this healing is unaffected by effects that increase a creature's healing. A creature that rests partially or completely submerged in this mud for 1 full minute is also healed of 1d4 points of ability damage to an ability score of its choice. A creature can be healed of ability damage this way only once per day. | 0 | -1 | 0 |
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