s_emotion | s_name | s_chaotic | s_evil | s_descriptor | s_inquisitor | s_medium | s_ranger | s_casting_time | s_sonic | s_components | s_divine_focus | s_spell_resistence | s_pain | s_psychic | s_air | s_effect | s_magus | s_patron | s_acid | s_electricity | s_shapeable | s_spell_level | s_area | s_source | s_haunt_statistics | s_mythic | s_short_description | s_material | s_verbal | s_disease | s_occultist | s_adept | s_mind_affecting | s_fear | s_ruse | s_shadow | s_summoner | s_description | s_force | s_earth | s_targets | s_subschool | s_costly_components | s_language_dependent | s_duration | s_alchemist | s_focus | s_summoner_unchained | s_range | s_full_text | s_linktext | s_shaman | s_death | s_light | s_SLA_Level | s_meditative | s_wiz | s_mythic_text | s_mesmerist | s_hunter | s_bloodline | s_school | s_bloodrager | s_augmented | s_fire | s_poison | s_oracle | s_antipaladin | s_draconic | s_deity | s_bard | s_water | s_darkness | s_druid | s_sor | s_witch | s_somatic | s_paladin | s_skald | s_investigator | s_material_costs | s_domain | s_saving_throw | s_good | s_spiritualist | s_cold | s_dismissible | s_description_formated | s_curse | s_cleric | s_lawful | 0 | Spiked Pit | 0 | 0 | -1 | -1 | -1 | 1 standard action | 0 | V, S, F (miniature shovel costing 10 gp) | 0 | no | 0 | -1 | 0 | 10-ft.-by-10-ft. hole, 10 ft. deep/2 levels | -1 | 0 | 0 | 0 | sorcerer/wizard 3, summoner/unchained summoner 3 | APG | 0 | As create pit, but filled with spikes. | 0 | 1 | 0 | -1 | -1 | 0 | 0 | 0 | 0 | 3 | This spell functions as create pit, except that the pit is lined with wickedly sharp spikes along its bottom and walls and has a maximum depth of 50 feet. Creatures who fall into the pit take falling damage as normal, plus 2d6 points of piercing damage from the spikes. Any creature or object coming into contact with the spikes along the walls, such as a creature trying to climb out, or rope or other typical aids to climbing, takes 1d6 points of piercing damage each round they are in contact with the walls. For those willing to accept the damage incurred while climbing, the pit's walls have a Climb DC of 20. | 0 | 0 | creation | 1 | 0 | 1 round + 1 round/level | -1 | 0 | 3 | medium (100 ft. + 10 ft./level) | Spiked Pit School conjuration (creation); Level sorcerer/wizard 3, summoner/unchained summoner 3CASTINGCasting Time 1 standard actionComponents V, S, F (miniature shovel costing 10 gp)EFFECTRange medium (100 ft. + 10 ft./level)Effect 10-ft.-by-10-ft. hole, 10 ft. deep/2 levelsDuration 1 round + 1 round/levelSaving Throw Reflex negates; Spell Resistance noDESCRIPTIONThis spell functions as create pit, except that the pit is lined with wickedly sharp spikes along its bottom and walls and has a maximum depth of 50 feet. Creatures who fall into the pit take falling damage as normal, plus 2d6 points of piercing damage from the spikes. Any creature or object coming into contact with the spikes along the walls, such as a creature trying to climb out, or rope or other typical aids to climbing, takes 1d6 points of piercing damage each round they are in contact with the walls. For those willing to accept the damage incurred while climbing, the pit's walls have a Climb DC of 20. | Spiked Pit | -1 | 0 | 0 | 3 | 0 | 3 | -1 | -1 | conjuration | -1 | 0 | 0 | -1 | -1 | 0 | -1 | 0 | 0 | -1 | 3 | -1 | 1 | -1 | -1 | -1 | 10 | Caves (3) | Reflex negates | 0 | -1 | 0 | 0 | This spell functions as create pit, except that the pit is lined with wickedly sharp spikes along its bottom and walls and has a maximum depth of 50 feet. Creatures who fall into the pit take falling damage as normal, plus 2d6 points of piercing damage from the spikes. Any creature or object coming into contact with the spikes along the walls, such as a creature trying to climb out, or rope or other typical aids to climbing, takes 1d6 points of piercing damage each round they are in contact with the walls. For those willing to accept the damage incurred while climbing, the pit's walls have a Climb DC of 20. | 0 | -1 | 0 |
---|