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0Summon Ancestral Guardian00-1-1-11 standard action0V, S, F/DF (stone or metal image of your ancestor)1yes0-10two summoned ancestor spirits-1000bard 3, cleric/oracle 3Dwarves of Golarion0010-1-10000-1You call the spirits of two ancestors to manifest in the mortal world and attack your enemies. Each appears as a transparent image of a powerful, wise dwarf armed with a traditional dwarven weapon of your choice. These spirits move and attack at your direction, each having the abilities of a spiritual weapon, except they can attack different targets and deal physical damage (bludgeoning, piercing, or slashing, according to the weapon the spirit wields) instead of force damage. Like creatures conjured with a summon monster spell, your ancestors are not harmed if these manifestations are destroyed.00summoning001 round/level-10-1medium (100 ft. + 10 ft./level)

Summon Ancestral Guardian

School conjuration (summoning); Level bard 3, cleric/oracle 3

CASTING

Casting Time 1 standard action
Components V, S, F/DF (stone or metal image of your ancestor)

EFFECT

Range medium (100 ft. + 10 ft./level)
Effect two summoned ancestor spirits
Duration 1 round/level (D)
Saving Throw none; Spell Resistance yes

DESCRIPTION

You call the spirits of two ancestors to manifest in the mortal world and attack your enemies. Each appears as a transparent image of a powerful, wise dwarf armed with a traditional dwarven weapon of your choice. These spirits move and attack at your direction, each having the abilities of a spiritual weapon, except they can attack different targets and deal physical damage (bludgeoning, piercing, or slashing, according to the weapon the spirit wields) instead of force damage. Like creatures conjured with a summon monster spell, your ancestors are not harmed if these manifestations are destroyed.

Summon Ancestral Guardian-10030-1-1-1conjuration-1003-10300-1-1-11-1-1-1NULLnone0-101

You call the spirits of two ancestors to manifest in the mortal world and attack your enemies. Each appears as a transparent image of a powerful, wise dwarf armed with a traditional dwarven weapon of your choice. These spirits move and attack at your direction, each having the abilities of a spiritual weapon, except they can attack different targets and deal physical damage (bludgeoning, piercing, or slashing, according to the weapon the spirit wields) instead of force damage. Like creatures conjured with a summon monster spell, your ancestors are not harmed if these manifestations are destroyed.

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