s_emotion | s_name | s_chaotic | s_evil | s_descriptor | s_inquisitor | s_medium | s_ranger | s_casting_time | s_sonic | s_components | s_divine_focus | s_spell_resistence | s_pain | s_psychic | s_air | s_effect | s_magus | s_patron | s_acid | s_electricity | s_shapeable | s_spell_level | s_area | s_source | s_haunt_statistics | s_mythic | s_short_description | s_material | s_verbal | s_disease | s_occultist | s_adept | s_mind_affecting | s_fear | s_ruse | s_shadow | s_summoner | s_description | s_force | s_earth | s_targets | s_subschool | s_costly_components | s_language_dependent | s_duration | s_alchemist | s_focus | s_summoner_unchained | s_range | s_full_text | s_linktext | s_shaman | s_death | s_light | s_SLA_Level | s_meditative | s_wiz | s_mythic_text | s_mesmerist | s_hunter | s_bloodline | s_school | s_bloodrager | s_augmented | s_fire | s_poison | s_oracle | s_antipaladin | s_draconic | s_deity | s_bard | s_water | s_darkness | s_druid | s_sor | s_witch | s_somatic | s_paladin | s_skald | s_investigator | s_material_costs | s_domain | s_saving_throw | s_good | s_spiritualist | s_cold | s_dismissible | s_description_formated | s_curse | s_cleric | s_lawful | 0 | Summon Stampede | 0 | 0 | -1 | -1 | -1 | 1 round | 0 | V, S, M (piece of fur from a herd animal) | 0 | no | 0 | -1 | 0 | 20-ft.-radius herd of animals | -1 | 0 | 0 | 0 | cleric/oracle 6, druid 6, summoner/unchained summoner 4 | Chronicle Of The Righteous | 0 | 1 | 1 | 0 | -1 | -1 | 0 | 0 | 0 | 0 | 4 | You conjure a herd of aurochs or similar herd animal that immediately stampedes in the direction you indicate. The herd takes up a 20-foot-radius space and moves at a rate of 120 feet per round in a straight line. Any creatures caught in the herd's path take 4d6+9 points of damage that round as they are trampled beneath dozens of animals' hooves. A successful Reflex save halves this damage. If the stampede's path would put it in an obviously dangerous area (such as over a cliff or through a fire) or force it to move through a solid barrier, the herd stops at the obstacle and moves in a new randomly determined direction until it reaches another obstacle or the spell's duration ends. | 0 | 0 | summoning | 0 | 0 | 1 round/level | -1 | 0 | 4 | medium (100 ft. + 10 ft./level) | Summon Stampede School conjuration (summoning); Level cleric/oracle 6, druid 6, summoner/unchained summoner 4CASTINGCasting Time 1 roundComponents V, S, M (piece of fur from a herd animal)EFFECTRange medium (100 ft. + 10 ft./level)Effect 20-ft.-radius herd of animalsDuration 1 round/levelSaving Throw Reflex halves (see text); Spell Resistance noDESCRIPTIONYou conjure a herd of aurochs or similar herd animal that immediately stampedes in the direction you indicate. The herd takes up a 20-foot-radius space and moves at a rate of 120 feet per round in a straight line. Any creatures caught in the herd's path take 4d6+9 points of damage that round as they are trampled beneath dozens of animals' hooves. A successful Reflex save halves this damage. If the stampede's path would put it in an obviously dangerous area (such as over a cliff or through a fire) or force it to move through a solid barrier, the herd stops at the obstacle and moves in a new randomly determined direction until it reaches another obstacle or the spell's duration ends. | NULL | -1 | 0 | 0 | 6 | 0 | -1 | -1 | 6 | conjuration | -1 | 0 | 0 | 6 | -1 | 0 | -1 | 0 | 0 | 6 | -1 | -1 | 1 | -1 | -1 | -1 | NULL | Reflex halves (see text) | 0 | -1 | 0 | 0 | You conjure a herd of aurochs or similar herd animal that immediately stampedes in the direction you indicate. The herd takes up a 20-foot-radius space and moves at a rate of 120 feet per round in a straight line. Any creatures caught in the herd's path take 4d6+9 points of damage that round as they are trampled beneath dozens of animals' hooves. A successful Reflex save halves this damage. If the stampede's path would put it in an obviously dangerous area (such as over a cliff or through a fire) or force it to move through a solid barrier, the herd stops at the obstacle and moves in a new randomly determined direction until it reaches another obstacle or the spell's duration ends. | 0 | 6 | 0 |
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