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0Summon Stampede00-1-1-11 round0V, S, M (piece of fur from a herd animal)0no0-1020-ft.-radius herd of animals-1000cleric/oracle 6, druid 6, summoner/unchained summoner 4Chronicle Of The Righteous0110-1-100004You conjure a herd of aurochs or similar herd animal that immediately stampedes in the direction you indicate. The herd takes up a 20-foot-radius space and moves at a rate of 120 feet per round in a straight line. Any creatures caught in the herd's path take 4d6+9 points of damage that round as they are trampled beneath dozens of animals' hooves. A successful Reflex save halves this damage. If the stampede's path would put it in an obviously dangerous area (such as over a cliff or through a fire) or force it to move through a solid barrier, the herd stops at the obstacle and moves in a new randomly determined direction until it reaches another obstacle or the spell's duration ends.00summoning001 round/level-104medium (100 ft. + 10 ft./level)

Summon Stampede

School conjuration (summoning); Level cleric/oracle 6, druid 6, summoner/unchained summoner 4

CASTING

Casting Time 1 round
Components V, S, M (piece of fur from a herd animal)

EFFECT

Range medium (100 ft. + 10 ft./level)
Effect 20-ft.-radius herd of animals
Duration 1 round/level
Saving Throw Reflex halves (see text); Spell Resistance no

DESCRIPTION

You conjure a herd of aurochs or similar herd animal that immediately stampedes in the direction you indicate. The herd takes up a 20-foot-radius space and moves at a rate of 120 feet per round in a straight line. Any creatures caught in the herd's path take 4d6+9 points of damage that round as they are trampled beneath dozens of animals' hooves. A successful Reflex save halves this damage. If the stampede's path would put it in an obviously dangerous area (such as over a cliff or through a fire) or force it to move through a solid barrier, the herd stops at the obstacle and moves in a new randomly determined direction until it reaches another obstacle or the spell's duration ends.

NULL-10060-1-16conjuration-1006-10-1006-1-11-1-1-1NULLReflex halves (see text)0-100

You conjure a herd of aurochs or similar herd animal that immediately stampedes in the direction you indicate. The herd takes up a 20-foot-radius space and moves at a rate of 120 feet per round in a straight line. Any creatures caught in the herd's path take 4d6+9 points of damage that round as they are trampled beneath dozens of animals' hooves. A successful Reflex save halves this damage. If the stampede's path would put it in an obviously dangerous area (such as over a cliff or through a fire) or force it to move through a solid barrier, the herd stops at the obstacle and moves in a new randomly determined direction until it reaches another obstacle or the spell's duration ends.

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