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0Teleport Structure00-1-1-18 hours0V, M (gold dust worth 50 gp)0yes (object)0-10-1000sorcerer/wizard 6Quests and Campaigns0110-1-10000-1You instantly teleport a building in a settlement you control to another lot or series of lots in the same settlement district. The building to be teleported must be unoccupied, and the area to which you wish to move the building must be cleared and unoccupied during the casting of this spell. A building cannot be teleported to an area it would not normally be able to occupy, such as an area adjacent to a prohibited building type. If you don't wholly own the structure, all of the structure's owners must consent to the structure's teleportation before the spell is cast; otherwise, it fails immediately. This spell only functions on buildings that occupy a number of lots equal to one-fourth your caster level (so, for instance, a 16th-level caster could use this spell on a building that occupies up to 4 lots).00one buildingteleportation10instantaneous-10-1touch

Teleport Structure

School conjuration (teleportation); Level sorcerer/wizard 6

CASTING

Casting Time 8 hours
Components V, M (gold dust worth 50 gp)

EFFECT

Range touch
Targets one building
Duration instantaneous
Saving Throw Will negates (object); Spell Resistance yes (object)

DESCRIPTION

You instantly teleport a building in a settlement you control to another lot or series of lots in the same settlement district. The building to be teleported must be unoccupied, and the area to which you wish to move the building must be cleared and unoccupied during the casting of this spell. A building cannot be teleported to an area it would not normally be able to occupy, such as an area adjacent to a prohibited building type. If you don't wholly own the structure, all of the structure's owners must consent to the structure's teleportation before the spell is cast; otherwise, it fails immediately. This spell only functions on buildings that occupy a number of lots equal to one-fourth your caster level (so, for instance, a 16th-level caster could use this spell on a building that occupies up to 4 lots).

NULL-100606-1-1conjuration-100-1-10-100-16-10-1-1-150Will negates (object)0-100

You instantly teleport a building in a settlement you control to another lot or series of lots in the same settlement district. The building to be teleported must be unoccupied, and the area to which you wish to move the building must be cleared and unoccupied during the casting of this spell. A building cannot be teleported to an area it would not normally be able to occupy, such as an area adjacent to a prohibited building type. If you don't wholly own the structure, all of the structure's owners must consent to the structure's teleportation before the spell is cast; otherwise, it fails immediately. This spell only functions on buildings that occupy a number of lots equal to one-fourth your caster level (so, for instance, a 16th-level caster could use this spell on a building that occupies up to 4 lots).

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