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0Tidal Surge00water-1-1-11 standard action0V, S0no0-10-1000druid 5, shaman 5cone-shaped burst or line; see textUltimate Wilderness0Create a surge of water to bludgeon foes and extinguish fires.010-1-10000-1If you cast tidal surge on land, you create an onrushing surge of water 10 feet high in a 30-foot cone that deals 1d6 points of bludgeoning damage for every 2 caster levels you have (maximum 10d6 at 20th level) and extinguishes all nonmagical fires in the area. Magical fire effects in the area of a tidal surge are affected as if you had cast dispel magic. In addition to taking damage, creatures that fail their Reflex saves are pushed 1d4x5 feet away from you, and Medium or smaller creatures are also knocked prone. If you cast this spell in or on a body of water at least 30 feet across, you can shape the spell either as the cone described above or as a 60-foot line. In either shape, the water deals 1d10 points of bludgeoning damage for every 2 caster levels you have in addition to pushing away creatures that fail their Reflex saves.00creation00instantaneous-10-130 ft. or 60 ft.; see text

Tidal Surge

School conjuration (creation) [water]; Level druid 5, shaman 5

CASTING

Casting Time 1 standard action
Components V, S

EFFECT

Range 30 ft. or 60 ft.; see text
Area cone-shaped burst or line; see text
Duration instantaneous
Saving Throw Reflex half; Spell Resistance no

DESCRIPTION

If you cast tidal surge on land, you create an onrushing surge of water 10 feet high in a 30-foot cone that deals 1d6 points of bludgeoning damage for every 2 caster levels you have (maximum 10d6 at 20th level) and extinguishes all nonmagical fires in the area. Magical fire effects in the area of a tidal surge are affected as if you had cast dispel magic. In addition to taking damage, creatures that fail their Reflex saves are pushed 1d4x5 feet away from you, and Medium or smaller creatures are also knocked prone.

If you cast this spell in or on a body of water at least 30 feet across, you can shape the spell either as the cone described above or as a 60-foot line. In either shape, the water deals 1d10 points of bludgeoning damage for every 2 caster levels you have in addition to pushing away creatures that fail their Reflex saves.

NULL50050-1-15conjuration-100-1-10-1105-1-11-1-1-1NULLReflex half0-100

If you cast tidal surge on land, you create an onrushing surge of water 10 feet high in a 30-foot cone that deals 1d6 points of bludgeoning damage for every 2 caster levels you have (maximum 10d6 at 20th level) and extinguishes all nonmagical fires in the area. Magical fire effects in the area of a tidal surge are affected as if you had cast dispel magic. In addition to taking damage, creatures that fail their Reflex saves are pushed 1d4x5 feet away from you, and Medium or smaller creatures are also knocked prone.

If you cast this spell in or on a body of water at least 30 feet across, you can shape the spell either as the cone described above or as a 60-foot line. In either shape, the water deals 1d10 points of bludgeoning damage for every 2 caster levels you have in addition to pushing away creatures that fail their Reflex saves.

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