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0Touch of Slime00disease-1-1-11 standard action0V, S, M (a drop of acid and a black glass sphere)0yes040-1000alchemist 4, druid 4, sorcerer/wizard 4, witch 4, bloodrager 4, psychic 4Ultimate Magic0Touch infests a target with green slime.111-1-10000-1You create a coating of slime on your hand. When you make a successful melee touch attack with the slime, it pulls free of you and sticks to the target, at which point it acts like green slime (Core Rulebook 416), dealing 1d3 points of Constitution damage per round. Anything that destroys green slime (scraping, freezing, burning, cutting, sunlight, or remove disease) destroys this slime. If the slime kills a creature, it consumes the body and then dies. It cannot transfer to a creature other than the original target, and dies if separated from the original target.00living creature touchedcreation00instantaneous40-1touch

Touch of Slime

School conjuration (creation) [disease]; Level alchemist 4, druid 4, sorcerer/wizard 4, witch 4, bloodrager 4, psychic 4

CASTING

Casting Time 1 standard action
Components V, S, M (a drop of acid and a black glass sphere)

EFFECT

Range touch
Targets living creature touched
Duration instantaneous
Saving Throw Fortitude negates; Spell Resistance yes

DESCRIPTION

You create a coating of slime on your hand. When you make a successful melee touch attack with the slime, it pulls free of you and sticks to the target, at which point it acts like green slime (Core Rulebook 416), dealing 1d3 points of Constitution damage per round. Anything that destroys green slime (scraping, freezing, burning, cutting, sunlight, or remove disease) destroys this slime. If the slime kills a creature, it consumes the body and then dies. It cannot transfer to a creature other than the original target, and dies if separated from the original target.

Touch of Slime-100404-14conjuration400-1-10-1004441-1-1-1NULLFortitude negates0-100

You create a coating of slime on your hand. When you make a successful melee touch attack with the slime, it pulls free of you and sticks to the target, at which point it acts like green slime (Core Rulebook 416), dealing 1d3 points of Constitution damage per round. Anything that destroys green slime (scraping, freezing, burning, cutting, sunlight, or remove disease) destroys this slime. If the slime kills a creature, it consumes the body and then dies. It cannot transfer to a creature other than the original target, and dies if separated from the original target.

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