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0Unleash Pandemonium10chaotic-1-1-11 standard action0V, S0no0-10-1000cleric/oracle 5, summoner/unchained summoner 5, witch 530-foot-radius spreadAP 740010-1-100005You call upon the wild winds of the Abyssal atmosphere, howling with the screams of damned and demented souls in torment. The area is filled with winds of windstorm strength (Core Rulebook 439), blowing in a random direction each round. Creatures within the area of effect are deafened as long as they remain within the area and for 1d4 rounds thereafter; however, they continue to hear the sounds of screams in their minds with painful intensity, causing them to become shaken for as long as they remain deafened. A successful Will save negates the shaken condition but not the deafness.0000concentration (maximum 1 round/level) +1 round (D)-105close (25 ft. + 5 ft./2 levels)

Unleash Pandemonium

School conjuration [chaotic]; Level cleric/oracle 5, summoner/unchained summoner 5, witch 5

CASTING

Casting Time 1 standard action
Components V, S

EFFECT

Range close (25 ft. + 5 ft./2 levels)
Area 30-foot-radius spread
Duration concentration (maximum 1 round/level) +1 round (D)
Saving Throw Will partial; see text; Spell Resistance no

DESCRIPTION

You call upon the wild winds of the Abyssal atmosphere, howling with the screams of damned and demented souls in torment. The area is filled with winds of windstorm strength (Core Rulebook 439), blowing in a random direction each round. Creatures within the area of effect are deafened as long as they remain within the area and for 1d4 rounds thereafter; however, they continue to hear the sounds of screams in their minds with painful intensity, causing them to become shaken for as long as they remain deafened. A successful Will save negates the shaken condition but not the deafness.

NULL-10050-1-1-1conjuration-1005-10-100-1-151-1-1-1NULLWill partial; see text0-101

You call upon the wild winds of the Abyssal atmosphere, howling with the screams of damned and demented souls in torment. The area is filled with winds of windstorm strength (Core Rulebook 439), blowing in a random direction each round. Creatures within the area of effect are deafened as long as they remain within the area and for 1d4 rounds thereafter; however, they continue to hear the sounds of screams in their minds with painful intensity, causing them to become shaken for as long as they remain deafened. A successful Will save negates the shaken condition but not the deafness.

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