s_emotion | s_name | s_chaotic | s_evil | s_descriptor | s_inquisitor | s_medium | s_ranger | s_casting_time | s_sonic | s_components | s_divine_focus | s_spell_resistence | s_pain | s_psychic | s_air | s_effect | s_magus | s_patron | s_acid | s_electricity | s_shapeable | s_spell_level | s_area | s_source | s_haunt_statistics | s_mythic | s_short_description | s_material | s_verbal | s_disease | s_occultist | s_adept | s_mind_affecting | s_fear | s_ruse | s_shadow | s_summoner | s_description | s_force | s_earth | s_targets | s_subschool | s_costly_components | s_language_dependent | s_duration | s_alchemist | s_focus | s_summoner_unchained | s_range | s_full_text | s_linktext | s_shaman | s_death | s_light | s_SLA_Level | s_meditative | s_wiz | s_mythic_text | s_mesmerist | s_hunter | s_bloodline | s_school | s_bloodrager | s_augmented | s_fire | s_poison | s_oracle | s_antipaladin | s_draconic | s_deity | s_bard | s_water | s_darkness | s_druid | s_sor | s_witch | s_somatic | s_paladin | s_skald | s_investigator | s_material_costs | s_domain | s_saving_throw | s_good | s_spiritualist | s_cold | s_dismissible | s_description_formated | s_curse | s_cleric | s_lawful | 0 | Waves Of Blood | 0 | 0 | -1 | -1 | -1 | 1 standard action | 0 | V, S, M (a drop of the caster's blood) | 0 | no | 0 | 3 | 0 | 3 | 0 | 0 | 0 | bloodrager 3, magus 3, psychic 3, sorcerer/wizard 3, spiritualist 3, witch 3 | cone-shaped burst | Horror Adventures | 0 | A cone of blood pushes creatures, sickens them, and makes the ground slick. | 1 | 1 | 0 | -1 | -1 | 0 | 0 | 0 | 0 | -1 | You cause torrents of roiling blood to push your opponents away from you. This wave attempts a bull rush combat maneuver against all creatures within its area of effect, and you bull rush creatures of any size in this way. Attempt a single combat maneuver check and apply the result to each creature within the area. Your CMB for this bull rush is equal to your caster level plus your Intelligence, Wisdom, or Charisma modifier, whichever is highest. This bull rush doesn't provoke attacks of opportunity. Any creature in the area must also succeed at a Fortitude saving throw or become sickened for 1d6 rounds by the tide of blood. The area covered by the cone remains slick for 1 round, requiring a successful DC 10 Acrobatics check from any creature attempting to move within it (as if moving on uneven ground). Any creature that falls prone due to failing the check must succeed at a Fortitude save or become sickened until it stands back up. | 0 | 0 | creation | 0 | 0 | instantaneous and 1 round; see text | -1 | 0 | -1 | 30 ft. | Waves Of Blood School conjuration (creation); Level bloodrager 3, magus 3, psychic 3, sorcerer/wizard 3, spiritualist 3, witch 3CASTINGCasting Time 1 standard actionComponents V, S, M (a drop of the caster's blood)EFFECTRange 30 ft.Area cone-shaped burstDuration instantaneous and 1 round; see textSaving Throw Reflex negates, Fortitude negates (see text); Spell Resistance noDESCRIPTIONYou cause torrents of roiling blood to push your opponents away from you. This wave attempts a bull rush combat maneuver against all creatures within its area of effect, and you bull rush creatures of any size in this way. Attempt a single combat maneuver check and apply the result to each creature within the area. Your CMB for this bull rush is equal to your caster level plus your Intelligence, Wisdom, or Charisma modifier, whichever is highest. This bull rush doesn't provoke attacks of opportunity. Any creature in the area must also succeed at a Fortitude saving throw or become sickened for 1d6 rounds by the tide of blood. The area covered by the cone remains slick for 1 round, requiring a successful DC 10 Acrobatics check from any creature attempting to move within it (as if moving on uneven ground). Any creature that falls prone due to failing the check must succeed at a Fortitude save or become sickened until it stands back up. | NULL | -1 | 0 | 0 | 3 | 0 | 3 | -1 | -1 | conjuration | 3 | 0 | 0 | -1 | -1 | 0 | -1 | 0 | 0 | -1 | 3 | 3 | 1 | -1 | -1 | -1 | NULL | Reflex negates, Fortitude negates (see text) | 0 | 3 | 0 | 0 | You cause torrents of roiling blood to push your opponents away from you. This wave attempts a bull rush combat maneuver against all creatures within its area of effect, and you bull rush creatures of any size in this way. Attempt a single combat maneuver check and apply the result to each creature within the area. Your CMB for this bull rush is equal to your caster level plus your Intelligence, Wisdom, or Charisma modifier, whichever is highest. This bull rush doesn't provoke attacks of opportunity. Any creature in the area must also succeed at a Fortitude saving throw or become sickened for 1d6 rounds by the tide of blood. The area covered by the cone remains slick for 1 round, requiring a successful DC 10 Acrobatics check from any creature attempting to move within it (as if moving on uneven ground). Any creature that falls prone due to failing the check must succeed at a Fortitude save or become sickened until it stands back up. | 0 | -1 | 0 |
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