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0Battlemind Link00mind-affecting44-11 standard action0V, S0yes (harmless)060-1000inquisitor 4, sorcerer/wizard 6, occultist 5, psychic 6, mesmerist 4, medium 4Ultimate Magic0You and an ally gain attack and AC bonuses.0105-11000-1You fuse your thoughts with an ally's, allowing the two of you to fight in tandem, perfectly coordinated. You and the ally each roll initiative in combat and use the higher die result before adding modifiers. This has three effects. Melee: If you both make melee attacks against the same creature, you both make attack rolls and both use the higher of the two dice for your attack rolls (plus bonuses). Ranged: If you both make ranged attacks against the same creature, you both make attack rolls and both use the higher of the two dice for your attack roll (plus bonuses). Spell: If you both cast spells and target the same area or same creature, affected creatures take a -2 penalty on their saving throw against the spells. You and the target lose these benefits if you cannot see each other or if you or the target is unconscious or helpless.00you and 1 ally001 minute/level-10-1personal and close (25 ft. + 5 ft./2 levels)

Battlemind Link

School divination [mind-affecting]; Level inquisitor 4, sorcerer/wizard 6, occultist 5, psychic 6, mesmerist 4, medium 4

CASTING

Casting Time 1 standard action
Components V, S

EFFECT

Range personal and close (25 ft. + 5 ft./2 levels)
Targets you and 1 ally
Duration 1 minute/level
Saving Throw Will negates (harmless); Spell Resistance yes (harmless)

DESCRIPTION

You fuse your thoughts with an ally's, allowing the two of you to fight in tandem, perfectly coordinated. You and the ally each roll initiative in combat and use the higher die result before adding modifiers. This has three effects.

Melee: If you both make melee attacks against the same creature, you both make attack rolls and both use the higher of the two dice for your attack rolls (plus bonuses).

Ranged: If you both make ranged attacks against the same creature, you both make attack rolls and both use the higher of the two dice for your attack roll (plus bonuses).

Spell: If you both cast spells and target the same area or same creature, affected creatures take a -2 penalty on their saving throw against the spells.

You and the target lose these benefits if you cannot see each other or if you or the target is unconscious or helpless.

Battlemind Link-1006064-1divination-100-1-10-100-16-11-1-1-1NULLEducation (6)Will negates (harmless)0-100

You fuse your thoughts with an ally's, allowing the two of you to fight in tandem, perfectly coordinated. You and the ally each roll initiative in combat and use the higher die result before adding modifiers. This has three effects.

Melee: If you both make melee attacks against the same creature, you both make attack rolls and both use the higher of the two dice for your attack rolls (plus bonuses).

Ranged: If you both make ranged attacks against the same creature, you both make attack rolls and both use the higher of the two dice for your attack roll (plus bonuses).

Spell: If you both cast spells and target the same area or same creature, affected creatures take a -2 penalty on their saving throw against the spells.

You and the target lose these benefits if you cannot see each other or if you or the target is unconscious or helpless.

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