s_emotion | s_name | s_chaotic | s_evil | s_descriptor | s_inquisitor | s_medium | s_ranger | s_casting_time | s_sonic | s_components | s_divine_focus | s_spell_resistence | s_pain | s_psychic | s_air | s_effect | s_magus | s_patron | s_acid | s_electricity | s_shapeable | s_spell_level | s_area | s_source | s_haunt_statistics | s_mythic | s_short_description | s_material | s_verbal | s_disease | s_occultist | s_adept | s_mind_affecting | s_fear | s_ruse | s_shadow | s_summoner | s_description | s_force | s_earth | s_targets | s_subschool | s_costly_components | s_language_dependent | s_duration | s_alchemist | s_focus | s_summoner_unchained | s_range | s_full_text | s_linktext | s_shaman | s_death | s_light | s_SLA_Level | s_meditative | s_wiz | s_mythic_text | s_mesmerist | s_hunter | s_bloodline | s_school | s_bloodrager | s_augmented | s_fire | s_poison | s_oracle | s_antipaladin | s_draconic | s_deity | s_bard | s_water | s_darkness | s_druid | s_sor | s_witch | s_somatic | s_paladin | s_skald | s_investigator | s_material_costs | s_domain | s_saving_throw | s_good | s_spiritualist | s_cold | s_dismissible | s_description_formated | s_curse | s_cleric | s_lawful | 0 | Calculated Luck | 0 | 0 | -1 | -1 | -1 | 1 standard action | 0 | V, S | 0 | no | 0 | -1 | 0 | -1 | 0 | 0 | 0 | cleric/oracle 3, witch 4 | Occult Mysteries | 0 | 0 | 1 | 0 | -1 | -1 | 0 | 0 | 0 | 0 | -1 | You are able to use the Path of Numbers to substantially boost your combat preparedness, but your foresight comes at a price. Roll 3d8 and refer to the Eight Basic Energies table on page 51. After rolling ,assign each die to one of the following. • Energy Type: You gain vulnerability to the energy type that matches the die's result for the duration of the spell. You take half again as much damage (+50%) from that energy type, regardless of whether you successfully saved against the damaging spell or effect. • Magic School: For the spell's duration, you cast all spells from the school that matches the die's result at +1 caster level. • d20 Roll Type: You receive a +2 luck bonus on the d20 roll that matches the die's result for the duration of the spell. | 0 | 0 | you | 0 | 0 | 1 round/level (D) | -1 | 0 | -1 | personal | Calculated Luck School divination; Level cleric/oracle 3, witch 4CASTINGCasting Time 1 standard actionComponents V, SEFFECTRange personalTargets youDuration 1 round/level (D)Saving Throw none; Spell Resistance noDESCRIPTIONYou are able to use the Path of Numbers to substantially boost your combat preparedness, but your foresight comes at a price. Roll 3d8 and refer to the Eight Basic Energies table on page 51. After rolling ,assign each die to one of the following.
| NULL | -1 | 0 | 0 | 3 | 0 | -1 | -1 | -1 | divination | -1 | 0 | 0 | 3 | -1 | 0 | -1 | 0 | 0 | -1 | -1 | 4 | 1 | -1 | -1 | -1 | NULL | none | 0 | -1 | 0 | 1 | You are able to use the Path of Numbers to substantially boost your combat preparedness, but your foresight comes at a price. Roll 3d8 and refer to the Eight Basic Energies table on page 51. After rolling ,assign each die to one of the following.
| 0 | 3 | 0 |
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