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0Cleromancy003-1-1full-round action0V, S, F/DF (a set of 64 chicken bones)1no0-10-1000cleric/oracle 2, druid 3, inquisitor 3, sorcerer/wizard 3Occult Mysteries0010-1-10000-1Cleromancy involves casting bones and interpreting the results. Those able to arrive at the proper interpretation are granted knowledge of coming events. Roll 1d4 per caster level. Group the dice by like results, and choose one of the groups. For the duration of cleromancy, you can apply a luck bonus equal to the result of the selected dice to any d20 roll. You can apply this bonus to a number of rolls equal to the number of dice in the group. If cleromancy expires before you are able to allocate the total number of allotted bonuses, the remaining bonuses are lost.00you001 round/caster level-10-1personal

Cleromancy

School divination; Level cleric/oracle 2, druid 3, inquisitor 3, sorcerer/wizard 3

CASTING

Casting Time full-round action
Components V, S, F/DF (a set of 64 chicken bones)

EFFECT

Range personal
Targets you
Duration 1 round/caster level
Saving Throw none; Spell Resistance no

DESCRIPTION

Cleromancy involves casting bones and interpreting the results. Those able to arrive at the proper interpretation are granted knowledge of coming events. Roll 1d4 per caster level. Group the dice by like results, and choose one of the groups. For the duration of cleromancy, you can apply a luck bonus equal to the result of the selected dice to any d20 roll.

You can apply this bonus to a number of rolls equal to the number of dice in the group. If cleromancy expires before you are able to allocate the total number of allotted bonuses, the remaining bonuses are lost.

NULL-100303-13divination-1002-10-10033-11-1-1-1NULLnone0-100

Cleromancy involves casting bones and interpreting the results. Those able to arrive at the proper interpretation are granted knowledge of coming events. Roll 1d4 per caster level. Group the dice by like results, and choose one of the groups. For the duration of cleromancy, you can apply a luck bonus equal to the result of the selected dice to any d20 roll.

You can apply this bonus to a number of rolls equal to the number of dice in the group. If cleromancy expires before you are able to allocate the total number of allotted bonuses, the remaining bonuses are lost.

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