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0Deadeye's Lore001-111 round0V, S00-10-1000bard 1, cleric/oracle 1, druid 1, inquisitor 1, ranger 1Ultimate Combat0Gain a +4 bonus on Survival and move full speed while tracking.010-1-10000-1While subject to this spell, you take upon yourself the mantle of the hunter, channeling the insights of the spirits of the wild. You gain a +4 sacred bonus on all Survival checks for the duration of the spell, and you do not have to move at half your speed while traveling through the wilderness or while tracking.00you001 hour/level-10-1personal

Deadeye's Lore

School divination; Level bard 1, cleric/oracle 1, druid 1, inquisitor 1, ranger 1

CASTING

Casting Time 1 round
Components V, S

EFFECT

Range personal
Targets you
Duration 1 hour/level

DESCRIPTION

While subject to this spell, you take upon yourself the mantle of the hunter, channeling the insights of the spirits of the wild. You gain a +4 sacred bonus on all Survival checks for the duration of the spell, and you do not have to move at half your speed while traveling through the wilderness or while tracking.

Deadeye's Lore-10010-1-11divination-1001-101001-1-11-1-1-1NULL0-100

While subject to this spell, you take upon yourself the mantle of the hunter, channeling the insights of the spirits of the wild. You gain a +4 sacred bonus on all Survival checks for the duration of the spell, and you do not have to move at half your speed while traveling through the wilderness or while tracking.

010