s_emotion | s_name | s_chaotic | s_evil | s_descriptor | s_inquisitor | s_medium | s_ranger | s_casting_time | s_sonic | s_components | s_divine_focus | s_spell_resistence | s_pain | s_psychic | s_air | s_effect | s_magus | s_patron | s_acid | s_electricity | s_shapeable | s_spell_level | s_area | s_source | s_haunt_statistics | s_mythic | s_short_description | s_material | s_verbal | s_disease | s_occultist | s_adept | s_mind_affecting | s_fear | s_ruse | s_shadow | s_summoner | s_description | s_force | s_earth | s_targets | s_subschool | s_costly_components | s_language_dependent | s_duration | s_alchemist | s_focus | s_summoner_unchained | s_range | s_full_text | s_linktext | s_shaman | s_death | s_light | s_SLA_Level | s_meditative | s_wiz | s_mythic_text | s_mesmerist | s_hunter | s_bloodline | s_school | s_bloodrager | s_augmented | s_fire | s_poison | s_oracle | s_antipaladin | s_draconic | s_deity | s_bard | s_water | s_darkness | s_druid | s_sor | s_witch | s_somatic | s_paladin | s_skald | s_investigator | s_material_costs | s_domain | s_saving_throw | s_good | s_spiritualist | s_cold | s_dismissible | s_description_formated | s_curse | s_cleric | s_lawful | 0 | Detect Desires | 0 | 0 | mind-affecting | 3 | 2 | -1 | 1 standard action | 0 | V, S, F/DF (a medallion) | 1 | no | 0 | 2 | 0 | -1 | 0 | 0 | 0 | antipaladin 2, bard 2, cleric/oracle 3, inquisitor 3, medium 2, mesmerist 3, paladin 3, psychic 2, sorcerer/wizard 3, spiritualist 3, witch 3 | cone-shaped emanation | Ultimate Intrigue | 0 | Learn what creatures desire. | 0 | 1 | 0 | -1 | -1 | 1 | 0 | 0 | 0 | -1 | This spell functions as per detect thoughts, except you sense significant desires of creatures with an Intelligence score of 1 or higher, regardless of whether they are conscious or not. Instead of Intelligence, the second round of concentration reveals each mind's Charisma score. If the highest Charisma score is 26 or higher (and at least 10 points higher than your own Charisma score), you are stunned for 1 round and the spell ends. Instead of surface thoughts, the third round of concentration reveals the most pressing current desire of any mind in the area (Will negates). Presenting a creature with an opportunity to fulfill a significant desire grants you a +2 circumstance bonus (or higher, at the GM's discretion) on Diplomacy checks to influence it. | 0 | 0 | 0 | 0 | concentration, up to 1 minute/level (D) | -1 | 0 | -1 | 60 ft. | Detect Desires School divination [mind-affecting]; Level antipaladin 2, bard 2, cleric/oracle 3, inquisitor 3, medium 2, mesmerist 3, paladin 3, psychic 2, sorcerer/wizard 3, spiritualist 3, witch 3CASTINGCasting Time 1 standard actionComponents V, S, F/DF (a medallion)EFFECTRange 60 ft.Area cone-shaped emanationDuration concentration, up to 1 minute/level (D)Saving Throw Will negates (see text); Spell Resistance noDESCRIPTIONThis spell functions as per detect thoughts, except you sense significant desires of creatures with an Intelligence score of 1 or higher, regardless of whether they are conscious or not. Instead of Intelligence, the second round of concentration reveals each mind's Charisma score. If the highest Charisma score is 26 or higher (and at least 10 points higher than your own Charisma score), you are stunned for 1 round and the spell ends. Instead of surface thoughts, the third round of concentration reveals the most pressing current desire of any mind in the area (Will negates). Presenting a creature with an opportunity to fulfill a significant desire grants you a +2 circumstance bonus (or higher, at the GM's discretion) on Diplomacy checks to influence it. | NULL | -1 | 0 | 0 | 3 | 0 | 3 | 3 | -1 | divination | -1 | 0 | 0 | 3 | 2 | 0 | 2 | 0 | 0 | -1 | 3 | 3 | 1 | 3 | -1 | -1 | NULL | Will negates (see text) | 0 | 3 | 0 | 1 | This spell functions as per detect thoughts, except you sense significant desires of creatures with an Intelligence score of 1 or higher, regardless of whether they are conscious or not. Instead of Intelligence, the second round of concentration reveals each mind's Charisma score. If the highest Charisma score is 26 or higher (and at least 10 points higher than your own Charisma score), you are stunned for 1 round and the spell ends. Instead of surface thoughts, the third round of concentration reveals the most pressing current desire of any mind in the area (Will negates). Presenting a creature with an opportunity to fulfill a significant desire grants you a +2 circumstance bonus (or higher, at the GM's discretion) on Diplomacy checks to influence it. | 0 | 3 | 0 |
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