s_emotion | s_name | s_chaotic | s_evil | s_descriptor | s_inquisitor | s_medium | s_ranger | s_casting_time | s_sonic | s_components | s_divine_focus | s_spell_resistence | s_pain | s_psychic | s_air | s_effect | s_magus | s_patron | s_acid | s_electricity | s_shapeable | s_spell_level | s_area | s_source | s_haunt_statistics | s_mythic | s_short_description | s_material | s_verbal | s_disease | s_occultist | s_adept | s_mind_affecting | s_fear | s_ruse | s_shadow | s_summoner | s_description | s_force | s_earth | s_targets | s_subschool | s_costly_components | s_language_dependent | s_duration | s_alchemist | s_focus | s_summoner_unchained | s_range | s_full_text | s_linktext | s_shaman | s_death | s_light | s_SLA_Level | s_meditative | s_wiz | s_mythic_text | s_mesmerist | s_hunter | s_bloodline | s_school | s_bloodrager | s_augmented | s_fire | s_poison | s_oracle | s_antipaladin | s_draconic | s_deity | s_bard | s_water | s_darkness | s_druid | s_sor | s_witch | s_somatic | s_paladin | s_skald | s_investigator | s_material_costs | s_domain | s_saving_throw | s_good | s_spiritualist | s_cold | s_dismissible | s_description_formated | s_curse | s_cleric | s_lawful | 0 | Detect Poison | 0 | 0 | 0 | -1 | 1 | 1 standard action | 0 | V, S | 0 | no | 0 | 0 | 0 | -1 | 0 | 0 | 0 | cleric/oracle 0, druid 0, paladin 1, ranger 1, sorcerer/wizard 0, shaman 0, occultist 0, psychic 0, mesmerist 0, inquisitor 0 | one creature, one object, or a 5-ft. cube | PFRPG Core | 0 | Detects poison in a creature or object. | 0 | 1 | 0 | 0 | -1 | 0 | 0 | 0 | 0 | -1 | You determine whether a creature, object, or area has been poisoned or is poisonous. You can determine the exact type of poison with a DC 20 Wisdom check. A character with the Craft (alchemy) skill may try a DC 20 Craft (alchemy) check if the Wisdom check fails, or may try the Craft (alchemy) check prior to the Wisdom check. The spell can penetrate barriers, but 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt blocks it. | 0 | 0 | one creature, one object, or a 5-ft. cube | 0 | 0 | instantaneous | -1 | 0 | -1 | close (25 ft. + 5 ft./2 levels) | Detect Poison School divination; Level cleric/oracle 0, druid 0, paladin 1, ranger 1, sorcerer/wizard 0, shaman 0, occultist 0, psychic 0, mesmerist 0, inquisitor 0CASTINGCasting Time 1 standard actionComponents V, SEFFECTRange close (25 ft. + 5 ft./2 levels)Target or Area one creature, one object, or a 5-ft. cube | Detect Poison | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | divination | -1 | 0 | 0 | 0 | -1 | 0 | -1 | 0 | 0 | 0 | 0 | -1 | 1 | 1 | -1 | -1 | NULL | none | 0 | -1 | 0 | 0 | You determine whether a creature, object, or area has been poisoned or is poisonous. You can determine the exact type of poison with a DC 20 Wisdom check. A character with the Craft (alchemy) skill may try a DC 20 Craft (alchemy) check if the Wisdom check fails, or may try the Craft (alchemy) check prior to the Wisdom check. The spell can penetrate barriers, but 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt blocks it. | 0 | 0 | 0 |
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