s_emotion | s_name | s_chaotic | s_evil | s_descriptor | s_inquisitor | s_medium | s_ranger | s_casting_time | s_sonic | s_components | s_divine_focus | s_spell_resistence | s_pain | s_psychic | s_air | s_effect | s_magus | s_patron | s_acid | s_electricity | s_shapeable | s_spell_level | s_area | s_source | s_haunt_statistics | s_mythic | s_short_description | s_material | s_verbal | s_disease | s_occultist | s_adept | s_mind_affecting | s_fear | s_ruse | s_shadow | s_summoner | s_description | s_force | s_earth | s_targets | s_subschool | s_costly_components | s_language_dependent | s_duration | s_alchemist | s_focus | s_summoner_unchained | s_range | s_full_text | s_linktext | s_shaman | s_death | s_light | s_SLA_Level | s_meditative | s_wiz | s_mythic_text | s_mesmerist | s_hunter | s_bloodline | s_school | s_bloodrager | s_augmented | s_fire | s_poison | s_oracle | s_antipaladin | s_draconic | s_deity | s_bard | s_water | s_darkness | s_druid | s_sor | s_witch | s_somatic | s_paladin | s_skald | s_investigator | s_material_costs | s_domain | s_saving_throw | s_good | s_spiritualist | s_cold | s_dismissible | s_description_formated | s_curse | s_cleric | s_lawful | 0 | Diagnose Disease | 0 | 0 | -1 | -1 | 1 | 1 standard action | 0 | V, S | 0 | no | 0 | 1 | 0 | -1 | 0 | 0 | 0 | cleric/oracle 1, druid 1, paladin 1, ranger 1, witch 1, occultist 1, psychic 1, mesmerist 1 | one creature, one object, or a 5-ft. cube | Ultimate Magic | 0 | Detect and identify diseases. | 0 | 1 | 0 | 1 | -1 | 0 | 0 | 0 | 0 | -1 | You determine whether a creature, object, or area carries any sort of disease or infestation (including molds, slimes, and similar hazards), or any exceptional or supernatural effects causing the sickened or nauseated effects. If there is disease present, you know what disease it is and its effects. If the target is a creature, you gain a +4 bonus on Heal checks to treat the creature's disease. The spell can penetrate many barriers, but 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt blocks it. | 0 | 0 | one creature, one object, or a 5-ft. cube | 0 | 0 | instantaneous | -1 | 0 | -1 | close (25 ft. + 5 ft./2 levels) | Diagnose Disease School divination; Level cleric/oracle 1, druid 1, paladin 1, ranger 1, witch 1, occultist 1, psychic 1, mesmerist 1CASTINGCasting Time 1 standard actionComponents V, SEFFECTRange close (25 ft. + 5 ft./2 levels)Target or Area one creature, one object, or a 5-ft. cube | Diagnose Disease | -1 | 0 | 0 | 1 | 0 | -1 | 1 | 1 | divination | -1 | 0 | 0 | 1 | -1 | 0 | -1 | 0 | 0 | 1 | -1 | 1 | 1 | 1 | -1 | -1 | NULL | none | 0 | -1 | 0 | 0 | You determine whether a creature, object, or area carries any sort of disease or infestation (including molds, slimes, and similar hazards), or any exceptional or supernatural effects causing the sickened or nauseated effects. If there is disease present, you know what disease it is and its effects. If the target is a creature, you gain a +4 bonus on Heal checks to treat the creature's disease. The spell can penetrate many barriers, but 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt blocks it. | 0 | 1 | 0 |
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