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0Diagnose Disease00-1-111 standard action0V, S0no010-1000cleric/oracle 1, druid 1, paladin 1, ranger 1, witch 1, occultist 1, psychic 1, mesmerist 1one creature, one object, or a 5-ft. cubeUltimate Magic0Detect and identify diseases.0101-10000-1You determine whether a creature, object, or area carries any sort of disease or infestation (including molds, slimes, and similar hazards), or any exceptional or supernatural effects causing the sickened or nauseated effects. If there is disease present, you know what disease it is and its effects. If the target is a creature, you gain a +4 bonus on Heal checks to treat the creature's disease. The spell can penetrate many barriers, but 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt blocks it.00one creature, one object, or a 5-ft. cube00instantaneous-10-1close (25 ft. + 5 ft./2 levels)

Diagnose Disease

School divination; Level cleric/oracle 1, druid 1, paladin 1, ranger 1, witch 1, occultist 1, psychic 1, mesmerist 1

CASTING

Casting Time 1 standard action
Components V, S

EFFECT

Range close (25 ft. + 5 ft./2 levels)
Target or Area one creature, one object, or a 5-ft. cube
Duration instantaneous
Saving Throw none; Spell Resistance no

DESCRIPTION

You determine whether a creature, object, or area carries any sort of disease or infestation (including molds, slimes, and similar hazards), or any exceptional or supernatural effects causing the sickened or nauseated effects. If there is disease present, you know what disease it is and its effects. If the target is a creature, you gain a +4 bonus on Heal checks to treat the creature's disease. The spell can penetrate many barriers, but 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt blocks it.

Diagnose Disease-10010-111divination-1001-10-1001-1111-1-1NULLnone0-100

You determine whether a creature, object, or area carries any sort of disease or infestation (including molds, slimes, and similar hazards), or any exceptional or supernatural effects causing the sickened or nauseated effects. If there is disease present, you know what disease it is and its effects. If the target is a creature, you gain a +4 bonus on Heal checks to treat the creature's disease. The spell can penetrate many barriers, but 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt blocks it.

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