s_emotions_names_chaotics_evils_descriptors_inquisitors_mediums_rangers_casting_times_sonics_componentss_divine_focuss_spell_resistences_pains_psychics_airs_effects_maguss_patrons_acids_electricitys_shapeables_spell_levels_areas_sources_haunt_statisticss_mythics_short_descriptions_materials_verbals_diseases_occultists_adepts_mind_affectings_fears_ruses_shadows_summoners_descriptions_forces_earths_targetss_subschools_costly_componentss_language_dependents_durations_alchemists_focuss_summoner_unchaineds_ranges_full_texts_linktexts_shamans_deaths_lights_SLA_Levels_meditatives_wizs_mythic_texts_mesmerists_hunters_bloodlines_schools_bloodragers_augmenteds_fires_poisons_oracles_antipaladins_draconics_deitys_bards_waters_darknesss_druids_sors_witchs_somatics_paladins_skalds_investigators_material_costss_domains_saving_throws_goods_spiritualists_colds_dismissibles_description_formateds_curses_clerics_lawful
0Domination Link00mind-affecting3-1-11 standard action0V, S, F/DF (a copper piece)1no0-10-1000bard 3, inquisitor 3, sorcerer/wizard 3, witch 3cone-shaped emanationBlood Of The Night0010-1-11000-1This spell functions like detect thoughts, with the additional ability to find echoes of the thoughts of a creature mentally controlling the target. For example, if the target has been dominated by a vampire, you can use evidence left in the target's mind to learn about that vampire. Each minute you concentrate on the spell, you can learn your choice of one of the following pieces of information. Direction: The controller's general direction and distance. Emotion: The controller's emotional state (gloating, sated, frightened, angry, and so on). Image: A powerful iconic image relevant to the controller or its connection to the target, such as a symbol on a door or a name on a gravestone. Location: The controller's general location, such as "in a large city" or "on a ship." Name: The name by which the target knows its controller (if any). All of this information is based on the last time the influencing creature linked itself to the target, either to issue a command or to receive sensory input from the target. For example, if at nightfall a vampire commanded a dominated victim to walk to a cemetery, this spell can reveal the vampire's general location at that time, though it may have moved since then.0000concentration, up to 1 min./level (D)-10-160 ft.

Domination Link

School divination [mind-affecting]; Level bard 3, inquisitor 3, sorcerer/wizard 3, witch 3

CASTING

Casting Time 1 standard action
Components V, S, F/DF (a copper piece)

EFFECT

Range 60 ft.
Area cone-shaped emanation
Duration concentration, up to 1 min./level (D)
Saving Throw Will negates; see text; Spell Resistance no

DESCRIPTION

This spell functions like detect thoughts, with the additional ability to find echoes of the thoughts of a creature mentally controlling the target. For example, if the target has been dominated by a vampire, you can use evidence left in the target's mind to learn about that vampire. Each minute you concentrate on the spell, you can learn your choice of one of the following pieces of information. Direction: The controller's general direction and distance. Emotion: The controller's emotional state (gloating, sated, frightened, angry, and so on). Image: A powerful iconic image relevant to the controller or its connection to the target, such as a symbol on a door or a name on a gravestone. Location: The controller's general location, such as "in a large city" or "on a ship." Name: The name by which the target knows its controller (if any). All of this information is based on the last time the influencing creature linked itself to the target, either to issue a command or to receive sensory input from the target. For example, if at nightfall a vampire commanded a dominated victim to walk to a cemetery, this spell can reveal the vampire's general location at that time, though it may have moved since then.

NULL-100303-1-1divination-100-1-10300-1331-1-1-1NULLWill negates; see text0-101

This spell functions like detect thoughts, with the additional ability to find echoes of the thoughts of a creature mentally controlling the target. For example, if the target has been dominated by a vampire, you can use evidence left in the target's mind to learn about that vampire. Each minute you concentrate on the spell, you can learn your choice of one of the following pieces of information. Direction: The controller's general direction and distance. Emotion: The controller's emotional state (gloating, sated, frightened, angry, and so on). Image: A powerful iconic image relevant to the controller or its connection to the target, such as a symbol on a door or a name on a gravestone. Location: The controller's general location, such as "in a large city" or "on a ship." Name: The name by which the target knows its controller (if any). All of this information is based on the last time the influencing creature linked itself to the target, either to issue a command or to receive sensory input from the target. For example, if at nightfall a vampire commanded a dominated victim to walk to a cemetery, this spell can reveal the vampire's general location at that time, though it may have moved since then.

0-10