s_emotions_names_chaotics_evils_descriptors_inquisitors_mediums_rangers_casting_times_sonics_componentss_divine_focuss_spell_resistences_pains_psychics_airs_effects_maguss_patrons_acids_electricitys_shapeables_spell_levels_areas_sources_haunt_statisticss_mythics_short_descriptions_materials_verbals_diseases_occultists_adepts_mind_affectings_fears_ruses_shadows_summoners_descriptions_forces_earths_targetss_subschools_costly_componentss_language_dependents_durations_alchemists_focuss_summoner_unchaineds_ranges_full_texts_linktexts_shamans_deaths_lights_SLA_Levels_meditatives_wizs_mythic_texts_mesmerists_hunters_bloodlines_schools_bloodragers_augmenteds_fires_poisons_oracles_antipaladins_draconics_deitys_bards_waters_darknesss_druids_sors_witchs_somatics_paladins_skalds_investigators_material_costss_domains_saving_throws_goods_spiritualists_colds_dismissibles_description_formateds_curses_clerics_lawful
0Harvest Knowledge00mind-affecting4-1-11 standard action0V, S, M (a piece of lodestone)0no040-1000alchemist 4, antipaladin 4, bard 4, inquisitor 4, mesmerist 4, psychic 4, sorcerer/wizard 4, witch 4Inner Sea Temples0110-1-11000-1You touch a creature and temporarily absorb its knowledge for yourself. If the target fails its saving throw, you can sort through its lore and memories. You can retrieve one answer to a specific question per minute, as through sifting through the creature's surface thoughts with detect thoughts. Alternatively, you can tap into the target's learned experiences and attempt one Knowledge check in a skill in which the target has at least 1 rank, using the target's total skill modifier. Each Knowledge check requires 1 minute and allows the target another Will save to resist the effect. If the target successfully resists, the spell does not end, but you are unable to attempt another Knowledge check for that skill using this spell. You can also use this spell against targets trapped in magic items or spells that hold their bodies or souls, such as an iron flask or the spell trap the soul, by touching the associated receptacle.00one creature or object; see text00concentration, up to 1 minute/level40-1touch (see text)

Harvest Knowledge

School divination [mind-affecting]; Level alchemist 4, antipaladin 4, bard 4, inquisitor 4, mesmerist 4, psychic 4, sorcerer/wizard 4, witch 4

CASTING

Casting Time 1 standard action
Components V, S, M (a piece of lodestone)

EFFECT

Range touch (see text)
Targets one creature or object; see text
Duration concentration, up to 1 minute/level
Saving Throw Will negates; see text; Spell Resistance no

DESCRIPTION

You touch a creature and temporarily absorb its knowledge for yourself. If the target fails its saving throw, you can sort through its lore and memories. You can retrieve one answer to a specific question per minute, as through sifting through the creature's surface thoughts with detect thoughts. Alternatively, you can tap into the target's learned experiences and attempt one Knowledge check in a skill in which the target has at least 1 rank, using the target's total skill modifier. Each Knowledge check requires 1 minute and allows the target another Will save to resist the effect. If the target successfully resists, the spell does not end, but you are unable to attempt another Knowledge check for that skill using this spell. You can also use this spell against targets trapped in magic items or spells that hold their bodies or souls, such as an iron flask or the spell trap the soul, by touching the associated receptacle.

NULL-1004044-1divination-100-140400-1441-1-1-1NULLWill negates; see text0-100

You touch a creature and temporarily absorb its knowledge for yourself. If the target fails its saving throw, you can sort through its lore and memories. You can retrieve one answer to a specific question per minute, as through sifting through the creature's surface thoughts with detect thoughts. Alternatively, you can tap into the target's learned experiences and attempt one Knowledge check in a skill in which the target has at least 1 rank, using the target's total skill modifier. Each Knowledge check requires 1 minute and allows the target another Will save to resist the effect. If the target successfully resists, the spell does not end, but you are unable to attempt another Knowledge check for that skill using this spell. You can also use this spell against targets trapped in magic items or spells that hold their bodies or souls, such as an iron flask or the spell trap the soul, by touching the associated receptacle.

0-10