s_emotion | s_name | s_chaotic | s_evil | s_descriptor | s_inquisitor | s_medium | s_ranger | s_casting_time | s_sonic | s_components | s_divine_focus | s_spell_resistence | s_pain | s_psychic | s_air | s_effect | s_magus | s_patron | s_acid | s_electricity | s_shapeable | s_spell_level | s_area | s_source | s_haunt_statistics | s_mythic | s_short_description | s_material | s_verbal | s_disease | s_occultist | s_adept | s_mind_affecting | s_fear | s_ruse | s_shadow | s_summoner | s_description | s_force | s_earth | s_targets | s_subschool | s_costly_components | s_language_dependent | s_duration | s_alchemist | s_focus | s_summoner_unchained | s_range | s_full_text | s_linktext | s_shaman | s_death | s_light | s_SLA_Level | s_meditative | s_wiz | s_mythic_text | s_mesmerist | s_hunter | s_bloodline | s_school | s_bloodrager | s_augmented | s_fire | s_poison | s_oracle | s_antipaladin | s_draconic | s_deity | s_bard | s_water | s_darkness | s_druid | s_sor | s_witch | s_somatic | s_paladin | s_skald | s_investigator | s_material_costs | s_domain | s_saving_throw | s_good | s_spiritualist | s_cold | s_dismissible | s_description_formated | s_curse | s_cleric | s_lawful | 0 | Speak Local Language | 0 | 0 | 1 | -1 | 1 | 1 standard action | 0 | V, M/DF (a worn-out coin) | 1 | no | 0 | -1 | 0 | -1 | 0 | 0 | 0 | bard 1, cleric/oracle 1, inquisitor 1, ranger 1, sorcerer/wizard 1, witch 1 | Heroes Of The Streets | 0 | 1 | 1 | 0 | -1 | -1 | 0 | 0 | 0 | 0 | -1 | This spell functions as tongues, except the creature touched gains only the ability to speak and understand a regional human language, such as Varisian or Common (Taldane in the Inner Sea region or Tien in Tian Xia), and the language granted must be one you know. You must select the language at the time of casting. The language can't be a dead language, such as Ancient Osiriani or Jistka. The target speaks the language with a native accent, but the spell doesn't impart knowledge about any culture associated with the language, nor does it change the target's appearance. | 0 | 0 | creature touched | 0 | 0 | 10 min./level | -1 | 0 | -1 | touch | Speak Local Language School divination; Level bard 1, cleric/oracle 1, inquisitor 1, ranger 1, sorcerer/wizard 1, witch 1CASTINGCasting Time 1 standard actionComponents V, M/DF (a worn-out coin)EFFECTRange touchTargets creature touchedDuration 10 min./levelSaving Throw Will negates (harmless); Spell Resistance noDESCRIPTIONThis spell functions as tongues, except the creature touched gains only the ability to speak and understand a regional human language, such as Varisian or Common (Taldane in the Inner Sea region or Tien in Tian Xia), and the language granted must be one you know. You must select the language at the time of casting. The language can't be a dead language, such as Ancient Osiriani or Jistka. The target speaks the language with a native accent, but the spell doesn't impart knowledge about any culture associated with the language, nor does it change the target's appearance. | NULL | -1 | 0 | 0 | 1 | 0 | 1 | -1 | 1 | divination | -1 | 0 | 0 | 1 | -1 | 0 | 1 | 0 | 0 | -1 | 1 | 1 | 0 | -1 | -1 | -1 | NULL | Will negates (harmless) | 0 | -1 | 0 | 0 | This spell functions as tongues, except the creature touched gains only the ability to speak and understand a regional human language, such as Varisian or Common (Taldane in the Inner Sea region or Tien in Tian Xia), and the language granted must be one you know. You must select the language at the time of casting. The language can't be a dead language, such as Ancient Osiriani or Jistka. The target speaks the language with a native accent, but the spell doesn't impart knowledge about any culture associated with the language, nor does it change the target's appearance. | 0 | 1 | 0 |
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