s_emotion | s_name | s_chaotic | s_evil | s_descriptor | s_inquisitor | s_medium | s_ranger | s_casting_time | s_sonic | s_components | s_divine_focus | s_spell_resistence | s_pain | s_psychic | s_air | s_effect | s_magus | s_patron | s_acid | s_electricity | s_shapeable | s_spell_level | s_area | s_source | s_haunt_statistics | s_mythic | s_short_description | s_material | s_verbal | s_disease | s_occultist | s_adept | s_mind_affecting | s_fear | s_ruse | s_shadow | s_summoner | s_description | s_force | s_earth | s_targets | s_subschool | s_costly_components | s_language_dependent | s_duration | s_alchemist | s_focus | s_summoner_unchained | s_range | s_full_text | s_linktext | s_shaman | s_death | s_light | s_SLA_Level | s_meditative | s_wiz | s_mythic_text | s_mesmerist | s_hunter | s_bloodline | s_school | s_bloodrager | s_augmented | s_fire | s_poison | s_oracle | s_antipaladin | s_draconic | s_deity | s_bard | s_water | s_darkness | s_druid | s_sor | s_witch | s_somatic | s_paladin | s_skald | s_investigator | s_material_costs | s_domain | s_saving_throw | s_good | s_spiritualist | s_cold | s_dismissible | s_description_formated | s_curse | s_cleric | s_lawful | 0 | Witness | 0 | 0 | 3 | 3 | -1 | 1 standard action | 0 | V, S | 0 | yes (harmless) | 0 | 3 | 0 | -1 | 0 | 0 | 0 | bard 3, inquisitor 3, witch 3, occultist 3, psychic 3, mesmerist 3, medium 3 | Ultimate Magic | 0 | See through the target's eyes and ears. | 0 | 1 | 0 | 3 | -1 | 0 | 0 | 0 | 0 | -1 | You link your senses to the target, allowing you to see and hear through its eyes and ears. As a move action you can shift your senses from yourself to the target or back again. When using the target's senses, you are blind and deaf. When perceiving through the target, you use its normal and special senses (such as darkvision), not your own. | 0 | 0 | one living creature | scrying | 0 | 0 | 1 minute/level (D) | -1 | 0 | -1 | long (400 ft. + 40 ft./level) | Witness School divination (scrying); Level bard 3, inquisitor 3, witch 3, occultist 3, psychic 3, mesmerist 3, medium 3CASTINGCasting Time 1 standard actionComponents V, SEFFECTRange long (400 ft. + 40 ft./level)Targets one living creatureDuration 1 minute/level (D)Saving Throw Will negates (harmless); Spell Resistance yes (harmless)DESCRIPTIONYou link your senses to the target, allowing you to see and hear through its eyes and ears. As a move action you can shift your senses from yourself to the target or back again. When using the target's senses, you are blind and deaf. When perceiving through the target, you use its normal and special senses (such as darkvision), not your own. | Witness | -1 | 0 | 0 | 3 | 0 | -1 | 3 | -1 | divination | -1 | 0 | 0 | -1 | -1 | 0 | 3 | 0 | 0 | -1 | -1 | 3 | 1 | -1 | -1 | -1 | NULL | Will negates (harmless) | 0 | -1 | 0 | 1 | You link your senses to the target, allowing you to see and hear through its eyes and ears. As a move action you can shift your senses from yourself to the target or back again. When using the target's senses, you are blind and deaf. When perceiving through the target, you use its normal and special senses (such as darkvision), not your own. | 0 | -1 | 0 |
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