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0Witness0033-11 standard action0V, S0yes (harmless)030-1000bard 3, inquisitor 3, witch 3, occultist 3, psychic 3, mesmerist 3, medium 3Ultimate Magic0See through the target's eyes and ears.0103-10000-1You link your senses to the target, allowing you to see and hear through its eyes and ears. As a move action you can shift your senses from yourself to the target or back again. When using the target's senses, you are blind and deaf. When perceiving through the target, you use its normal and special senses (such as darkvision), not your own.00one living creaturescrying001 minute/level (D)-10-1long (400 ft. + 40 ft./level)

Witness

School divination (scrying); Level bard 3, inquisitor 3, witch 3, occultist 3, psychic 3, mesmerist 3, medium 3

CASTING

Casting Time 1 standard action
Components V, S

EFFECT

Range long (400 ft. + 40 ft./level)
Targets one living creature
Duration 1 minute/level (D)
Saving Throw Will negates (harmless); Spell Resistance yes (harmless)

DESCRIPTION

You link your senses to the target, allowing you to see and hear through its eyes and ears. As a move action you can shift your senses from yourself to the target or back again. When using the target's senses, you are blind and deaf. When perceiving through the target, you use its normal and special senses (such as darkvision), not your own.

Witness-10030-13-1divination-100-1-10300-1-131-1-1-1NULLWill negates (harmless)0-101

You link your senses to the target, allowing you to see and hear through its eyes and ears. As a move action you can shift your senses from yourself to the target or back again. When using the target's senses, you are blind and deaf. When perceiving through the target, you use its normal and special senses (such as darkvision), not your own.

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