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0Aid00mind-affecting22-11 standard action0V, S, DF1yes (harmless)0-10-1Ancestors (4)000cleric/oracle 2, inquisitor 2, alchemist 2, shaman 2, spiritualist 2, medium 2PFRPG Core0+1 on attack rolls and saves against fear, 1d8 temporary hp +1/level (max +10).010-121000-1Aid grants the target a +1 morale bonus on attack rolls and saves against fear effects, plus temporary hit points equal to 1d8 + caster level (to a maximum of 1d8+10 temporary hit points at caster level 10th).00living creature touchedcompulsion001 min./level20-1touch

Aid

School enchantment (compulsion) [mind-affecting]; Level cleric/oracle 2, alchemist 2, inquisitor 2
Casting Time 1 standard action
Components V, S, DF
Range touch
Targets living creature touched
Duration 1 min./level
Saving Throw none; Spell Resistance yes (harmless)

Aid grants the target a +1 morale bonus on attack rolls and saves against fear effects, plus temporary hit points equal to 1d8 + caster level (to a maximum of 1d8+10 temporary hit points at caster level 10th).

Aid20020-1-1-1enchantment-1002-10-100-1-1-11-1-1-1NULLLuck (2), Tactics (2)none0200

Aid grants the target a +1 morale bonus on attack rolls and saves against fear effects, plus temporary hit points equal to 1d8 + caster level (to a maximum of 1d8+10 temporary hit points at caster level 10th).

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