s_emotion | s_name | s_chaotic | s_evil | s_descriptor | s_inquisitor | s_medium | s_ranger | s_casting_time | s_sonic | s_components | s_divine_focus | s_spell_resistence | s_pain | s_psychic | s_air | s_effect | s_magus | s_patron | s_acid | s_electricity | s_shapeable | s_spell_level | s_area | s_source | s_haunt_statistics | s_mythic | s_short_description | s_material | s_verbal | s_disease | s_occultist | s_adept | s_mind_affecting | s_fear | s_ruse | s_shadow | s_summoner | s_description | s_force | s_earth | s_targets | s_subschool | s_costly_components | s_language_dependent | s_duration | s_alchemist | s_focus | s_summoner_unchained | s_range | s_full_text | s_linktext | s_shaman | s_death | s_light | s_SLA_Level | s_meditative | s_wiz | s_mythic_text | s_mesmerist | s_hunter | s_bloodline | s_school | s_bloodrager | s_augmented | s_fire | s_poison | s_oracle | s_antipaladin | s_draconic | s_deity | s_bard | s_water | s_darkness | s_druid | s_sor | s_witch | s_somatic | s_paladin | s_skald | s_investigator | s_material_costs | s_domain | s_saving_throw | s_good | s_spiritualist | s_cold | s_dismissible | s_description_formated | s_curse | s_cleric | s_lawful | 0 | Animal Purpose Training | 0 | 0 | mind-affecting | 1 | -1 | 1 | 1 minute | 0 | V, S, M (a swatch of black cloth) | 0 | yes | 0 | 1 | 0 | -1 | 0 | 0 | 0 | antipaladin 1, bard 2, druid 2, inquisitor 1, paladin 1, ranger 1, shaman 2, witch 1, psychic 1 | Advanced Class Guide | 0 | Animal gains a new general purpose. | 1 | 1 | 0 | -1 | -1 | 1 | 0 | 0 | 0 | -1 | You instill the target animal with a general purpose (see the Handle Animal skill), which can be any purpose except combat training-fighting, guarding, heavy labor, hunting, performance, or riding. This purpose supersedes the animal's previous trained purpose and any tricks it knows. When the spell ends, the animal reverts to its previous trained purpose and known tricks. | 0 | 0 | one indifferent or friendly animal | compulsion | 0 | 0 | 1 hour/level | -1 | 0 | -1 | close (25 ft. + 5 ft./2 levels) | Animal Purpose Training School enchantment (compulsion) [mind-affecting]; Level antipaladin 1, bard 2, druid 2, inquisitor 1, paladin 1, ranger 1, shaman 2, witch 1, psychic 1CASTINGCasting Time 1 minuteComponents V, S, M (a swatch of black cloth)EFFECTRange close (25 ft. + 5 ft./2 levels)Targets one indifferent or friendly animalDuration 1 hour/levelSaving Throw none; Spell Resistance yesDESCRIPTIONYou instill the target animal with a general purpose (see the Handle Animal skill), which can be any purpose except combat training-fighting, guarding, heavy labor, hunting, performance, or riding. This purpose supersedes the animal's previous trained purpose and any tricks it knows. When the spell ends, the animal reverts to its previous trained purpose and known tricks. | NULL | 2 | 0 | 0 | 2 | 0 | -1 | -1 | 1 | enchantment | -1 | 0 | 0 | -1 | 1 | 0 | 2 | 0 | 0 | 2 | -1 | 1 | 1 | 1 | -1 | -1 | NULL | none | 0 | -1 | 0 | 0 | You instill the target animal with a general purpose (see the Handle Animal skill), which can be any purpose except combat training-fighting, guarding, heavy labor, hunting, performance, or riding. This purpose supersedes the animal's previous trained purpose and any tricks it knows. When the spell ends, the animal reverts to its previous trained purpose and known tricks. | 0 | -1 | 0 |
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