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0Animal Purpose Training00mind-affecting1-111 minute0V, S, M (a swatch of black cloth)0yes010-1000antipaladin 1, bard 2, druid 2, inquisitor 1, paladin 1, ranger 1, shaman 2, witch 1, psychic 1Advanced Class Guide0Animal gains a new general purpose.110-1-11000-1You instill the target animal with a general purpose (see the Handle Animal skill), which can be any purpose except combat training-fighting, guarding, heavy labor, hunting, performance, or riding. This purpose supersedes the animal's previous trained purpose and any tricks it knows. When the spell ends, the animal reverts to its previous trained purpose and known tricks.00one indifferent or friendly animalcompulsion001 hour/level-10-1close (25 ft. + 5 ft./2 levels)

Animal Purpose Training

School enchantment (compulsion) [mind-affecting]; Level antipaladin 1, bard 2, druid 2, inquisitor 1, paladin 1, ranger 1, shaman 2, witch 1, psychic 1

CASTING

Casting Time 1 minute
Components V, S, M (a swatch of black cloth)

EFFECT

Range close (25 ft. + 5 ft./2 levels)
Targets one indifferent or friendly animal
Duration 1 hour/level
Saving Throw none; Spell Resistance yes

DESCRIPTION

You instill the target animal with a general purpose (see the Handle Animal skill), which can be any purpose except combat training-fighting, guarding, heavy labor, hunting, performance, or riding. This purpose supersedes the animal's previous trained purpose and any tricks it knows.

When the spell ends, the animal reverts to its previous trained purpose and known tricks.

NULL20020-1-11enchantment-100-1102002-1111-1-1NULLnone0-100

You instill the target animal with a general purpose (see the Handle Animal skill), which can be any purpose except combat training-fighting, guarding, heavy labor, hunting, performance, or riding. This purpose supersedes the animal's previous trained purpose and any tricks it knows.

When the spell ends, the animal reverts to its previous trained purpose and known tricks.

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