s_emotion | s_name | s_chaotic | s_evil | s_descriptor | s_inquisitor | s_medium | s_ranger | s_casting_time | s_sonic | s_components | s_divine_focus | s_spell_resistence | s_pain | s_psychic | s_air | s_effect | s_magus | s_patron | s_acid | s_electricity | s_shapeable | s_spell_level | s_area | s_source | s_haunt_statistics | s_mythic | s_short_description | s_material | s_verbal | s_disease | s_occultist | s_adept | s_mind_affecting | s_fear | s_ruse | s_shadow | s_summoner | s_description | s_force | s_earth | s_targets | s_subschool | s_costly_components | s_language_dependent | s_duration | s_alchemist | s_focus | s_summoner_unchained | s_range | s_full_text | s_linktext | s_shaman | s_death | s_light | s_SLA_Level | s_meditative | s_wiz | s_mythic_text | s_mesmerist | s_hunter | s_bloodline | s_school | s_bloodrager | s_augmented | s_fire | s_poison | s_oracle | s_antipaladin | s_draconic | s_deity | s_bard | s_water | s_darkness | s_druid | s_sor | s_witch | s_somatic | s_paladin | s_skald | s_investigator | s_material_costs | s_domain | s_saving_throw | s_good | s_spiritualist | s_cold | s_dismissible | s_description_formated | s_curse | s_cleric | s_lawful | 0 | Animal Trance | 0 | 0 | mind-affecting, sonic | -1 | -1 | -1 | 1 standard action | 1 | V, S | 0 | yes | 0 | 2 | 0 | -1 | 0 | 0 | 0 | bard 2, druid 2, psychic 2, mesmerist 2 | PFRPG Core | 0 | Fascinates 2d6 HD of animals. | 0 | 1 | 0 | -1 | 2 | 1 | 0 | 0 | 0 | -1 | Your swaying motions and music (or singing, or chanting) compel animals and magical beasts to do nothing but watch you. Only a creature with an Intelligence score of 1 or 2 can be fascinated by this spell. Roll 2d6 to determine the total number of HD worth of creatures that you fascinate. The closest targets are selected first until no more targets within range can be affected. | 0 | 0 | animals or magical beasts with Intelligence 1 or 2 | compulsion | 0 | 0 | concentration | -1 | 0 | -1 | close (25 ft. + 5 ft./2 levels) | Animal Trance School enchantment (compulsion) [mind-affecting, sonic]; Level bard 2, druid 2, psychic 2, mesmerist 2Casting Time 1 standard actionComponents V, SRange close (25 ft. + 5 ft./2 levels)Targets animals or magical beasts with Intelligence 1 or 2Duration concentrationSaving Throw Will negates; Spell Resistance yesYour swaying motions and music (or singing, or chanting) compel animals and magical beasts to do nothing but watch you. Only a creature with an Intelligence score of 1 or 2 can be fascinated by this spell. Roll 2d6 to determine the total number of HD worth of creatures that you fascinate. The closest targets are selected first until no more targets within range can be affected. | Animal Trance | -1 | 0 | 0 | 2 | 0 | -1 | 2 | 2 | enchantment | -1 | 0 | 0 | -1 | -1 | 0 | 2 | 0 | 0 | 2 | -1 | -1 | 1 | -1 | -1 | -1 | NULL | Scalykind (2) | Will negates | 0 | -1 | 0 | 0 | Your swaying motions and music (or singing, or chanting) compel animals and magical beasts to do nothing but watch you. Only a creature with an Intelligence score of 1 or 2 can be fascinated by this spell. Roll 2d6 to determine the total number of HD worth of creatures that you fascinate. The closest targets are selected first until no more targets within range can be affected. | 0 | -1 | 0 |
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