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0Babble00mind-affecting-1-1-11 standard action0V, S0yes030-1000bard 2, mesmerist 2, psychic 3, sorcerer/wizard 3, witch 3Occult Adventures0Target becomes nauseated and causes nearby creatures to become fascinated.010-1-11000-1This spell causes the target to break into a fit of bizarre, uncontrollable babbling. The target also becomes nauseated. If the target succeeds at its save, the effects end. If not, the creature continues babbling and is nauseated for the entire duration. Creatures within 30 feet of the subject that can hear the target's babbling must succeed at a Will save or become fascinated for as long as the babbling persists. Once a creature's fascination ends, it can't become fascinated by the same instance of babble again. Creatures with an Intelligence score of 2 or lower aren't affected by this spell.00one creature; see textcompulsion001 round/level-10-1close (25 ft. + 5 ft./2 levels)

Babble

School enchantment (compulsion) [mind-affecting]; Level bard 2, mesmerist 2, psychic 3, sorcerer/wizard 3, witch 3

CASTING

Casting Time 1 standard action
Components V, S

EFFECT

Range close (25 ft. + 5 ft./2 levels)
Targets one creature; see text
Duration 1 round/level
Saving Throw Will negates; Spell Resistance yes

DESCRIPTION

This spell causes the target to break into a fit of bizarre, uncontrollable babbling. The target also becomes nauseated. If the target succeeds at its save, the effects end. If not, the creature continues babbling and is nauseated for the entire duration. Creatures within 30 feet of the subject that can hear the target's babbling must succeed at a Will save or become fascinated for as long as the babbling persists. Once a creature's fascination ends, it can't become fascinated by the same instance of babble again. Creatures with an Intelligence score of 2 or lower aren't affected by this spell.

NULL-1003032-1enchantment-100-1-10200-1331-1-1-1NULLWill negates0-100

This spell causes the target to break into a fit of bizarre, uncontrollable babbling. The target also becomes nauseated. If the target succeeds at its save, the effects end. If not, the creature continues babbling and is nauseated for the entire duration. Creatures within 30 feet of the subject that can hear the target's babbling must succeed at a Will save or become fascinated for as long as the babbling persists. Once a creature's fascination ends, it can't become fascinated by the same instance of babble again. Creatures with an Intelligence score of 2 or lower aren't affected by this spell.

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