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0Beguiling Gift00mind-affecting-1-1-11 standard action0V, S, F (the object to be offered)0yes010-1000bard 1, witch 1, psychic 1, mesmerist 1APG0Subject immediately accepts an offered010-1-11000-1You offer an object to an adjacent creature, and entice it into using or consuming the proffered item. If the target fails its Will save, it immediately takes the offered object, dropping an already held object if necessary. On its next turn, it consumes or dons the object, as appropriate for the item in question. For example, an apple would be eaten, a potion consumed, a ring put on a finger, and a sword wielded in a free hand. If the target is physically unable to accept the object, the spell fails. The subject is under no obligation to continue consuming or using the item once the spell's duration has expired, although it may find a cursed item difficult to be rid of.00one creaturecompulsion001 round-10-15 ft.

Beguiling Gift

School enchantment (compulsion) [mind-affecting]; Level bard 1, witch 1, psychic 1, mesmerist 1

CASTING

Casting Time 1 standard action
Components V, S, F (the object to be offered)

EFFECT

Range 5 ft.
Targets one creature
Duration 1 round
Saving Throw Will negates; Spell Resistance yes

DESCRIPTION

You offer an object to an adjacent creature, and entice it into using or consuming the proffered item. If the target fails its Will save, it immediately takes the offered object, dropping an already held object if necessary. On its next turn, it consumes or dons the object, as appropriate for the item in question. For example, an apple would be eaten, a potion consumed, a ring put on a finger, and a sword wielded in a free hand. If the target is physically unable to accept the object, the spell fails. The subject is under no obligation to continue consuming or using the item once the spell's duration has expired, although it may find a cursed item difficult to be rid of.

Beguiling Gift-10010-11-1enchantment-100-1-10100-1-111-1-1-1NULLWill negates0-100

You offer an object to an adjacent creature, and entice it into using or consuming the proffered item. If the target fails its Will save, it immediately takes the offered object, dropping an already held object if necessary. On its next turn, it consumes or dons the object, as appropriate for the item in question. For example, an apple would be eaten, a potion consumed, a ring put on a finger, and a sword wielded in a free hand. If the target is physically unable to accept the object, the spell fails. The subject is under no obligation to continue consuming or using the item once the spell's duration has expired, although it may find a cursed item difficult to be rid of.

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