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0Business Booms00-1-1-11 standard action0V, S, M (promotional materials such as flyers and posters worth 10 gp)0no0-10-1000bard 3, sorcerer/wizard 3Quests and Campaigns0110-1-10000-1You may cast this spell immediately prior to spending 1 day of downtime to promote a business (see page 85 of Ultimate Campaign). The spell is cast on a building you wish to promote, which is magically bestowed with magical decorations and other improvements that make it generally more appealing, and it is treated as seeing increased activity for the spell's duration. If the spell is cast on a building that you do not promote immediately thereafter, the spell is expended with no effect. After the initial day of downtime spent promoting your building, the spell maintains the influx of activity for a number of days equal to half your caster level (maximum 5 days). During this time, you needn't spend additional downtime to promote the building, but you must spend capital as normal to promote the building. The capital the affected building generates for you is unaffected by the spell. If you spend 1 day promoting a different building than the target of this spell while this spell remains active, the spell immediately ends.00one building10see text (D)-10-1touch

Business Booms

School enchantment; Level bard 3, sorcerer/wizard 3

CASTING

Casting Time 1 standard action
Components V, S, M (promotional materials such as flyers and posters worth 10 gp)

EFFECT

Range touch
Targets one building
Duration see text (D)
Saving Throw none; Spell Resistance no

DESCRIPTION

You may cast this spell immediately prior to spending 1 day of downtime to promote a business (see page 85 of Ultimate Campaign). The spell is cast on a building you wish to promote, which is magically bestowed with magical decorations and other improvements that make it generally more appealing, and it is treated as seeing increased activity for the spell's duration. If the spell is cast on a building that you do not promote immediately thereafter, the spell is expended with no effect. After the initial day of downtime spent promoting your building, the spell maintains the influx of activity for a number of days equal to half your caster level (maximum 5 days). During this time, you needn't spend additional downtime to promote the building, but you must spend capital as normal to promote the building. The capital the affected building generates for you is unaffected by the spell. If you spend 1 day promoting a different building than the target of this spell while this spell remains active, the spell immediately ends.

NULL-100303-1-1enchantment-100-1-10300-13-11-1-1-110none0-101

You may cast this spell immediately prior to spending 1 day of downtime to promote a business (see page 85 of Ultimate Campaign). The spell is cast on a building you wish to promote, which is magically bestowed with magical decorations and other improvements that make it generally more appealing, and it is treated as seeing increased activity for the spell's duration. If the spell is cast on a building that you do not promote immediately thereafter, the spell is expended with no effect. After the initial day of downtime spent promoting your building, the spell maintains the influx of activity for a number of days equal to half your caster level (maximum 5 days). During this time, you needn't spend additional downtime to promote the building, but you must spend capital as normal to promote the building. The capital the affected building generates for you is unaffected by the spell. If you spend 1 day promoting a different building than the target of this spell while this spell remains active, the spell immediately ends.

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