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0Challenge Evil00mind-affecting-1-1-11 standard action0V, DF1yes0-10-1000paladin 1APG0Sickens creature if it refuses to fight you.010-1-11000-1You challenge an evil creature to bring the fight to you, or suffer the consequences. You gain a +2 sacred bonus on all melee attacks against the subject of the spell. At the end of its turn, if the target has not made at least one attack on you, it becomes sickened. If you move away from the target, the spell ends.00one evil creaturecompulsion001 minute/level (D)-10-1close (25 ft. + 5 ft./2 levels)

Challenge Evil

School enchantment (compulsion) [mind-affecting]; Level paladin 1

CASTING

Casting Time 1 standard action
Components V, DF

EFFECT

Range close (25 ft. + 5 ft./2 levels)
Targets one evil creature
Duration 1 minute/level (D)
Saving Throw Will negates; Spell Resistance yes

DESCRIPTION

You challenge an evil creature to bring the fight to you, or suffer the consequences. You gain a +2 sacred bonus on all melee attacks against the subject of the spell. At the end of its turn, if the target has not made at least one attack on you, it becomes sickened. If you move away from the target, the spell ends.

Challenge Evil-10010-1-1-1enchantment-100-1-10-100-1-1-101-1-1NULLWill negates0-101

You challenge an evil creature to bring the fight to you, or suffer the consequences. You gain a +2 sacred bonus on all melee attacks against the subject of the spell. At the end of its turn, if the target has not made at least one attack on you, it becomes sickened. If you move away from the target, the spell ends.

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