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1Compassionate Ally00emotion, mind-affecting-12-11 standard action0V, S0yes020-1000bard 2, cleric/oracle 2, sorcerer/wizard 2, psychic 2, mesmerist 2, medium 2Ultimate Magic0Target is compelled to help injured ally.010-1-11000-1At the sight of an injured ally, the target immediately disengages from its current course of action and rushes to provide aid. If the target possesses curative spells or magic items, it utilizes them to help the injured ally. If not, the target provides aid by performing a Heal check. The target remains with the injured ally to assure her safety and refuses to leave the ally's side until her wounds are fully treated or the spell ends, but can otherwise defend itself and make attacks.00one creaturecompulsion001 round/level-10-1close (25 ft. + 5 ft./2 levels)

Compassionate Ally

School enchantment (compulsion) [emotion, mind-affecting]; Level bard 2, cleric/oracle 2, sorcerer/wizard 2, psychic 2, mesmerist 2, medium 2

CASTING

Casting Time 1 standard action
Components V, S

EFFECT

Range close (25 ft. + 5 ft./2 levels)
Targets one creature
Duration 1 round/level
Saving Throw Will negates; Spell Resistance yes

DESCRIPTION

At the sight of an injured ally, the target immediately disengages from its current course of action and rushes to provide aid. If the target possesses curative spells or magic items, it utilizes them to help the injured ally. If not, the target provides aid by performing a Heal check. The target remains with the injured ally to assure her safety and refuses to leave the ally's side until her wounds are fully treated or the spell ends, but can otherwise defend itself and make attacks.

Compassionate Ally-1002022-1enchantment-1002-10200-12-11-1-1-1NULLWill negates0-100

At the sight of an injured ally, the target immediately disengages from its current course of action and rushes to provide aid. If the target possesses curative spells or magic items, it utilizes them to help the injured ally. If not, the target provides aid by performing a Heal check. The target remains with the injured ally to assure her safety and refuses to leave the ally's side until her wounds are fully treated or the spell ends, but can otherwise defend itself and make attacks.

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