s_emotions_names_chaotics_evils_descriptors_inquisitors_mediums_rangers_casting_times_sonics_componentss_divine_focuss_spell_resistences_pains_psychics_airs_effects_maguss_patrons_acids_electricitys_shapeables_spell_levels_areas_sources_haunt_statisticss_mythics_short_descriptions_materials_verbals_diseases_occultists_adepts_mind_affectings_fears_ruses_shadows_summoners_descriptions_forces_earths_targetss_subschools_costly_componentss_language_dependents_durations_alchemists_focuss_summoner_unchaineds_ranges_full_texts_linktexts_shamans_deaths_lights_SLA_Levels_meditatives_wizs_mythic_texts_mesmerists_hunters_bloodlines_schools_bloodragers_augmenteds_fires_poisons_oracles_antipaladins_draconics_deitys_bards_waters_darknesss_druids_sors_witchs_somatics_paladins_skalds_investigators_material_costss_domains_saving_throws_goods_spiritualists_colds_dismissibles_description_formateds_curses_clerics_lawful
0Confusion00mind-affecting-1-1-11 standard action0V, S, M/DF (three nutshells)1yes040-1Deception (8), Insanity (8)000bard 3, sorcerer/wizard 4, witch 4, bloodrager 4, occultist 4, psychic 4, mesmerist 3, spiritualist 4PFRPG Core0Subjects behave oddly for 1 round/level.1104-11000-1This spell causes confusion in the targets, making them unable to determine their actions. Roll on the following table at the start of each subject's turn each round to see what it does in that round. d% Behavior 01-25 Act normally 26-50 Do nothing but babble incoherently 51-75 Deal 1d8 points of damage + Str modifier to self with item in hand 76-100 Attack nearest creature (for this purpose, a familiar counts as part of the subject's self) A confused character who can't carry out the indicated action does nothing but babble incoherently. Attackers are not at any special advantage when attacking a confused character. Any confused character who is attacked automatically attacks its attackers on its next turn, as long as it is still confused when its turn comes. Note that a confused character will not make attacks of opportunity against any creature that it is not already devoted to attacking (either because of its most recent action or because it has just been attacked).00all creatures in a 15-ft.-radius burstcompulsion001 round/level-10-1medium (100 ft. + 10 ft./level)

Confusion

School enchantment (compulsion) [mind-affecting]; Level bard 3, sorcerer/wizard 4, witch 4, bloodrager 4, occultist 4, psychic 4, mesmerist 3, spiritualist 4
Casting Time 1 standard action
Components V, S, M/DF (three nutshells)
Range medium (100 ft. + 10 ft./level)
Targets all creatures in a 15-ft.-radius burst
Duration 1 round/level
Saving Throw Will negates; Spell Resistance yes

This spell causes confusion in the targets, making them unable to determine their actions. Roll on the following table at the start of each subject's turn each round to see what it does in that round.

d%Behavior
01-25Act normally
26-50Do nothing but babble incoherently
51-75Deal 1d8 points of damage + Str modifier to self with item in hand
76-100Attack nearest creature (for this purpose, a familiar counts as part of the subject's self)
A confused character who can't carry out the indicated action does nothing but babble incoherently. Attackers are not at any special advantage when attacking a confused character. Any confused character who is attacked automatically attacks its attackers on its next turn, as long as it is still confused when its turn comes. Note that a confused character will not make attacks of opportunity against any creature that it is not already devoted to attacking (either because of its most recent action or because it has just been attacked).

Confusion-1004043-1Impossible (9), Protean (9)enchantment400-1-10300-1441-1-1-1NULLLust (4), Madness (4), Trickery (4), Entropy (5), Riot (4), Whimsy (4)Will negates0400

This spell causes confusion in the targets, making them unable to determine their actions. Roll on the following table at the start of each subject's turn each round to see what it does in that round.

d%Behavior
01-25Act normally
26-50Do nothing but babble incoherently
51-75Deal 1d8 points of damage + Str modifier to self with item in hand
76-100Attack nearest creature (for this purpose, a familiar counts as part of the subject's self)
A confused character who can't carry out the indicated action does nothing but babble incoherently. Attackers are not at any special advantage when attacking a confused character. Any confused character who is attacked automatically attacks its attackers on its next turn, as long as it is still confused when its turn comes. Note that a confused character will not make attacks of opportunity against any creature that it is not already devoted to attacking (either because of its most recent action or because it has just been attacked).

0-10