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0Daze00mind-affecting00-11 standard action0V, S, M (a pinch of wool or similar substance)0yes0000000bard 0, sorcerer/wizard 0, witch 0, summoner/unchained summoner 0, inquisitor 0, magus 0, shaman 0, occultist 0, psychic 0, mesmerist 0, spiritualist 0, medium 0PFRPG Core0Humanoid creature of 4 HD or less loses next action.1100-110000This spell clouds the mind of a humanoid creature with 4 or fewer Hit Dice so that it takes no actions. Humanoids of 5 or more HD are not affected. A dazed subject is not stunned, so attackers get no special advantage against it. After a creature has been dazed by this spell, it is immune to the effects of this spell for 1 minute.00one humanoid creature of 4 HD or lesscompulsion001 round-100close (25 ft. + 5 ft./2 levels)

Daze

School enchantment (compulsion) [mind-affecting]; Level bard 0, sorcerer/wizard 0, summoner/unchained summoner 0, witch 0, inquisitor 0
Casting Time 1 standard action
Components V, S, M (a pinch of wool or similar substance)
Range close (25 ft. + 5 ft./2 levels)
Targets one humanoid creature of 4 HD or less
Duration 1 round
Saving Throw Will negates; Spell Resistance yes

This spell clouds the mind of a humanoid creature with 4 or fewer Hit Dice so that it takes no actions. Humanoids of 5 or more HD are not affected. A dazed subject is not stunned, so attackers get no special advantage against it. After a creature has been dazed by this spell, it is immune to the effects of this spell for 1 minute.

Daze0000000-1enchantment-100-1-10000-1001-1-1-1NULLWill negates0000

This spell clouds the mind of a humanoid creature with 4 or fewer Hit Dice so that it takes no actions. Humanoids of 5 or more HD are not affected. A dazed subject is not stunned, so attackers get no special advantage against it. After a creature has been dazed by this spell, it is immune to the effects of this spell for 1 minute.

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