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0Demand Offering00mind-affecting2-1-11 standard action0V, S0yes020-1000antipaladin 1, bard 2, inquisitor 2, mesmerist 1, occultist 2, psychic 2, sorcerer/wizard 2, witch 2Occult Adventures0Make a creature give you an object it's holding.0102-11000-1A creature that fails its save uses an immediate action to hand you whatever object it's currently wielding or holding. If the target doesn't have an immediate action available, it uses a move action at the beginning of its next turn to hand you the object. If it's currently holding or wielding more than one item, determine randomly which item it gives you. If you're no longer adjacent to the creature when it has to give you the item, the spell ends with no effect. A creature that isn't holding an item when you cast this spell is unaffected.00one creaturecompulsion00instantaneous or 1 round-10-15 ft.

Demand Offering

School enchantment (compulsion) [mind-affecting]; Level antipaladin 1, bard 2, inquisitor 2, mesmerist 1, occultist 2, psychic 2, sorcerer/wizard 2, witch 2

CASTING

Casting Time 1 standard action
Components V, S

EFFECT

Range 5 ft.
Targets one creature
Duration instantaneous or 1 round
Saving Throw Will negates; Spell Resistance yes

DESCRIPTION

A creature that fails its save uses an immediate action to hand you whatever object it's currently wielding or holding. If the target doesn't have an immediate action available, it uses a move action at the beginning of its next turn to hand you the object. If it's currently holding or wielding more than one item, determine randomly which item it gives you. If you're no longer adjacent to the creature when it has to give you the item, the spell ends with no effect. A creature that isn't holding an item when you cast this spell is unaffected.

NULL-1002021-1enchantment-100-110200-1221-1-1-1NULLWill negates0-100

A creature that fails its save uses an immediate action to hand you whatever object it's currently wielding or holding. If the target doesn't have an immediate action available, it uses a move action at the beginning of its next turn to hand you the object. If it's currently holding or wielding more than one item, determine randomly which item it gives you. If you're no longer adjacent to the creature when it has to give you the item, the spell ends with no effect. A creature that isn't holding an item when you cast this spell is unaffected.

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