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0Egorian Diplomacy00mind-affecting1-1-11 standard action0V, S, M (a bent coin)0yes0101000bard 1, cleric/oracle 1, inquisitor 1, magus 1, mesmerist 1, psychic 1Spymaster's Handbook0110-1-11000-1As part of casting this spell, you can attempt a single Intimidate skill check to make a target act friendly toward you. If you succeed, the target assists you normally, but Egorian diplomacy clouds the memory of any threats or pressure you applied. The target remembers assisting you, but can't remember why, and its attitude toward you doesn't worsen as a result of being intimidated. Whether a creature fails or succeeds at its saving throw, it becomes immune to further castings of Egorian diplomacy for 24 hours.00one creaturecompulsion00instant; see text-10-1close (25 ft. + 5 ft./2 levels)

Egorian Diplomacy

School enchantment (compulsion) [mind-affecting]; Level bard 1, cleric/oracle 1, inquisitor 1, magus 1, mesmerist 1, psychic 1

CASTING

Casting Time 1 standard action
Components V, S, M (a bent coin)

EFFECT

Range close (25 ft. + 5 ft./2 levels)
Targets one creature
Duration instant; see text
Saving Throw Will negates; Spell Resistance yes

DESCRIPTION

As part of casting this spell, you can attempt a single Intimidate skill check to make a target act friendly toward you. If you succeed, the target assists you normally, but Egorian diplomacy clouds the memory of any threats or pressure you applied. The target remembers assisting you, but can't remember why, and its attitude toward you doesn't worsen as a result of being intimidated. Whether a creature fails or succeeds at its saving throw, it becomes immune to further castings of Egorian diplomacy for 24 hours.

NULL-10010-11-1enchantment-1001-10100-1-1-11-1-1-1NULLWill negates0-100

As part of casting this spell, you can attempt a single Intimidate skill check to make a target act friendly toward you. If you succeed, the target assists you normally, but Egorian diplomacy clouds the memory of any threats or pressure you applied. The target remembers assisting you, but can't remember why, and its attitude toward you doesn't worsen as a result of being intimidated. Whether a creature fails or succeeds at its saving throw, it becomes immune to further castings of Egorian diplomacy for 24 hours.

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