s_emotion | s_name | s_chaotic | s_evil | s_descriptor | s_inquisitor | s_medium | s_ranger | s_casting_time | s_sonic | s_components | s_divine_focus | s_spell_resistence | s_pain | s_psychic | s_air | s_effect | s_magus | s_patron | s_acid | s_electricity | s_shapeable | s_spell_level | s_area | s_source | s_haunt_statistics | s_mythic | s_short_description | s_material | s_verbal | s_disease | s_occultist | s_adept | s_mind_affecting | s_fear | s_ruse | s_shadow | s_summoner | s_description | s_force | s_earth | s_targets | s_subschool | s_costly_components | s_language_dependent | s_duration | s_alchemist | s_focus | s_summoner_unchained | s_range | s_full_text | s_linktext | s_shaman | s_death | s_light | s_SLA_Level | s_meditative | s_wiz | s_mythic_text | s_mesmerist | s_hunter | s_bloodline | s_school | s_bloodrager | s_augmented | s_fire | s_poison | s_oracle | s_antipaladin | s_draconic | s_deity | s_bard | s_water | s_darkness | s_druid | s_sor | s_witch | s_somatic | s_paladin | s_skald | s_investigator | s_material_costs | s_domain | s_saving_throw | s_good | s_spiritualist | s_cold | s_dismissible | s_description_formated | s_curse | s_cleric | s_lawful | 0 | False Belief | 0 | 0 | mind-affecting | -1 | -1 | -1 | 10 minutes, plus length of memory to be altered | 0 | V, S, M (lemon juice and a scrap of parchment) | 0 | yes | 0 | 2 | 0 | -1 | 0 | 0 | 0 | bard 2, mesmerist 2, psychic 2 | Ultimate Intrigue | 0 | Temporarily plant a false memory. | 1 | 1 | 0 | -1 | -1 | 1 | 0 | 0 | 0 | -1 | You temporarily alter the target's memory (similar to modify memory) to eliminate, change, or implant a memory of up to 1 hour in length. When the duration of this expires, the target's real memory returns, and the false memory fades to little more than a vague outline, like a dream. This false memory seems true to the target, so effects that detect lies or force the target to speak the truth (as the subject understands it) don't detect the falsehood. | 0 | 0 | willing creature touched | compulsion | 0 | 0 | 1 hour/level | -1 | 0 | -1 | touch | False Belief School enchantment (compulsion) [mind-affecting]; Level bard 2, mesmerist 2, psychic 2CASTINGCasting Time 10 minutes, plus length of memory to be alteredComponents V, S, M (lemon juice and a scrap of parchment)EFFECTRange touchTargets willing creature touchedDuration 1 hour/levelSaving Throw none; Spell Resistance yesDESCRIPTIONYou temporarily alter the target's memory (similar to modify memory) to eliminate, change, or implant a memory of up to 1 hour in length. When the duration of this expires, the target's real memory returns, and the false memory fades to little more than a vague outline, like a dream. This false memory seems true to the target, so effects that detect lies or force the target to speak the truth (as the subject understands it) don't detect the falsehood. | NULL | -1 | 0 | 0 | 2 | 0 | -1 | 2 | -1 | enchantment | -1 | 0 | 0 | -1 | -1 | 0 | 2 | 0 | 0 | -1 | -1 | -1 | 1 | -1 | -1 | -1 | NULL | none | 0 | -1 | 0 | 0 | You temporarily alter the target's memory (similar to modify memory) to eliminate, change, or implant a memory of up to 1 hour in length. When the duration of this expires, the target's real memory returns, and the false memory fades to little more than a vague outline, like a dream. This false memory seems true to the target, so effects that detect lies or force the target to speak the truth (as the subject understands it) don't detect the falsehood. | 0 | -1 | 0 |
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