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0Fleeting Memory00mind-affecting-1-1-11 standard action0V0yes030-1000bard 3, mesmerist 2, occultist 3, psychic 3, sorcerer/wizard 4Black Markets00103-11000-1You create a gap in the target's memory, preventing the target from remembering anything that happens from the moment you cast this spell until the moment its complete duration ends. Fleeting memory doesn't wipe out its target's memories until the end of its duration, so the target can remember the preceding rounds until the spell's duration ends. If the spell ends prematurely, either because you dismiss it or because it is dispelled, it disperses without affecting its target's memory. Whether or not the target's save is successful, the target forgets that you cast a spell.00one creaturecompulsion001 round/level (D)-10-1close (25 ft. + 5 ft./2 levels)

Fleeting Memory

School enchantment (compulsion) [mind-affecting]; Level bard 3, mesmerist 2, occultist 3, psychic 3, sorcerer/wizard 4

CASTING

Casting Time 1 standard action
Components V

EFFECT

Range close (25 ft. + 5 ft./2 levels)
Targets one creature
Duration 1 round/level (D)
Saving Throw Will partial; Spell Resistance yes

DESCRIPTION

You create a gap in the target's memory, preventing the target from remembering anything that happens from the moment you cast this spell until the moment its complete duration ends. Fleeting memory doesn't wipe out its target's memories until the end of its duration, so the target can remember the preceding rounds until the spell's duration ends. If the spell ends prematurely, either because you dismiss it or because it is dispelled, it disperses without affecting its target's memory. Whether or not the target's save is successful, the target forgets that you cast a spell.

NULL-1004042-1enchantment-100-1-10300-14-10-1-1-1NULLWill partial0-101

You create a gap in the target's memory, preventing the target from remembering anything that happens from the moment you cast this spell until the moment its complete duration ends. Fleeting memory doesn't wipe out its target's memories until the end of its duration, so the target can remember the preceding rounds until the spell's duration ends. If the spell ends prematurely, either because you dismiss it or because it is dispelled, it disperses without affecting its target's memory. Whether or not the target's save is successful, the target forgets that you cast a spell.

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